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  ''The people of the stormlands are like unto their weather, it has oft been said: tumultuous, violent, implacable, unpredictable.''
  ''The people of the stormlands are like unto their weather, it has oft been said: tumultuous, violent, implacable, unpredictable.''
  ''- The World of Ice and Fire''
  ''- The World of Ice and Fire<ref name="Stormlands221">George R.R. Martin. (2014). ''The World of Ice and Fire - The Stormlands''. London: HarperVoyager. p.221</ref>''


[[File:TheStormlands.png|thumb|The Stormlands is a violent and fickle land, and constantly beset by hurricane winds and fierce storms.]]
[[File:TheStormlands.png|thumb|The Stormlands is a violent and fickle land, and constantly beset by hurricane winds and fierce storms.]]


'''The Stormlands''', synonymous with the '''Kingdom of the Storm''', is located to the south-east of Westeros, renowned for its autumn storms that rip through deep forests, stony mountains, and wind-battered cliffs, and beyond. The Stormlands has been nominally ruled by [[House Durrandon]] since the [[Age of Heroes]], and for millennia the men of this land have existed as a largely homogenous group with shared customs, traditions, and heritage.  
'''The Stormlands''', also known as the '''Kingdom of the Storm''', is located to the south-east of Westeros, bordering the [[The Riverlands|Riverlands]] and the [[The Blackwater|Blackwater]] to the north, the [[The Reach|Reach]] to the west, [[Dorne]] to the south, and the coast of the Narrow Sea to the east. The Stormlands is renowned for its autumn storms that rip through deep forests, stony mountains, and wind-battered cliffs, and beyond<ref name="Stormlands221">George R.R. Martin. (2014). ''The World of Ice and Fire - The Stormlands''. London: HarperVoyager. p.221</ref>. The region is dominated by its enormous woods, and timber is never in short supply<ref>Steven Attewell. (2015). ''Stormlands Economic Development Plan'' in ''Race for the Iron Throne''. Wordpress.</ref>. The Stormlands has been nominally ruled by [[House Durrandon]] since the [[Dawn Age]] as '''Storm Kings''', and for millennia the men of this land have existed as a largely homogenous group with shared customs, traditions, and heritage.  


The [[First Men]] of this region are known as '''Stormmen'''. They are a harsh, martial people, where strength and resilience are highly prized, and a man's competence is oft more respected than bloodline. The Stormmen value a fierce warrior, praising battle-talent and a man's prowess as the highest virtues. As such many second sons and ambitious smallfolk seek out fame, fortune, and glory as wandering sellswords, brave mercenaries, and valiant adventurers both within and far beyond the confines of the Stormlands seeking their next conquest.  
The [[First Men]] of this region are known as '''Stormmen'''. They are a harsh, martial people, where strength and resilience are highly prized, and a man's competence is oft more respected than bloodline. The Stormmen value a fierce warrior, praising battle-talent and a man's prowess as the highest virtues. As such many second sons and ambitious smallfolk seek out fame, fortune, and glory as wandering sellswords, brave mercenaries, and valiant adventurers both within and far beyond the confines of the Stormlands seeking their next conquest.  


Life is rarely easy here, and success is largely defined by defiance against the elements and uncompromising stubbornness with much of the land actively resisting attempts to tame it. While competition is fierce between the nobility, outsiders face a united front if they encroach on the hard-earned prosperity in the Stormlands, though local raids, minors wars, and feuds are a regular occurrence. To outsiders, the nobility of this land are known as '''Storm Lords'''.
Life is rarely easy here, and success is largely defined by defiance against the elements and uncompromising stubbornness with much of the land actively resisting attempts to tame it. While competition is fierce between the nobility, outsiders face a united front if they encroach on the hard-earned prosperity in the Stormlands, though local raids, minors wars, and feuds are a regular occurrence. To outsiders, the nobility of this land are known as '''Stormlords'''<ref>George R.R. Martin. (2013). ''The Winds of Winter - Arianne I''. Bantam Books.</ref>.


But the unity of the Stormmen has been broken, and with the [[Coming of the Andals]] much of Durrandon control eroded. The Hook of [[House Massey|Massey]], much of Cape Wrath and the Rainwood, and the Isle of Tarth pay little head to the Storm Kings these days, and exist largely independently.
With the [[Coming of the Andals]] much of Durrandon control eroded, and the unity of the Stormmen was undone. By 31 A.I. [[House Massey|Massey's]] [[The Blackwater#The Hook|Hook]], much of Cape Wrath and the Rainwood, and the Isle of Tarth paid little heed to the Storm Kings, and existed independently.


== Shipbreaker Bay ==
=== Main Regions ===
*[[Shipbreaker Bay]]
*[[Cape Wrath]]
*[[The Eastern Marches|The Marches]]
*[[The Kingswood]]
*[[The Western Meadows]]
*[[Tarth]]


[[File:Rocky-coastline-of-portugal.jpg|thumb|The rocky shores and jagged edges of Shipbreaker Bay have deterred many would-be invaders from the sea.]]
== History ==
=== The Coming of the Andals ===
==== First Century A.I. ====
Few Andals arrived in the Stormlands in the early days of their [[Coming_of_the_Andals|coming]]. Houses [[House Manning|Manning]] and [[House Pyle|Pyle]] landed on the southern edge of [[Blackwater#The Wendwater and Bywater Woods|Blackwater Bay]], while [[House Polander]] settled on the Severisles in the [[The Eastern Marches|Red March]]. The most impactful of the first Andals in the Stormlands, however, was [[House Morne]], which settled on the eastern portion of [[Tarth]]. In 31 A.I., the Mornes launched a [[The Sapphire March|conquest]] of Tarth, and expelled [[House Evenstar]] from their ancestral seat after a year's long war. [[Galladon Morne|Ser Galladon of Morne]] named himself king in 40 A.I., and refused to bow to Storm's End when Durrandon messengers were dispatched following his crowning.


Rocky, wet, and wild, the storms that assault the stout stone keeps of Shipbreaker Bay are legendary. Here prosperity is ripped from the ground and sea in the form of stone, metal, and some of the finest sailors in all of Westeros. The lords of arguably the most hostile lands in the kingdom have made them long-acquainted with the fickleness of the weather, and guest right here is oft sought-after and highly respected.
[[The Storming of Tarth]] followed in 42 A.I., and House Morne was ejected from the isle after two years, with Evenstar Hall and Tarth itself granted to [[House Blacktyde of Tarth]]. Storm King [[Qarlton II Durrandon]] led this reconquest, and his rule would see the Pyles, Polanders, and Mannings subjugated under the Storm Throne. Qarlton expanded his dominion to the southern edge [[Blackwater#The Blackwater Rush|Blackwater Rush]] by 56 A.I.


Dominated by the Stag Kings of House Durrandon, the lords of this region are at the nexus of royal power in the Stormlands, where guest right and hospitality has a centuries-spanning tradition. The lords of the bay regularly break bread with each other, sharing salt, hearth, and home to those in need, and are perhaps more attuned than most to the struggles of their leal smallfolk. Loyalty, brotherhood, and a shared sense of commitment dominate local politics due to the storms that threaten all, with proud families such as [[House Konugtun]], [[House Gale|Gale]], and [[House Reaper|Reaper]] coexisting for mutual benefit and support.
The Storm Kings saw relative prosperity for a time after this. They launched a raid upon the [[House Yronwood|Yronwoods]] in 67 A.I, and after Qarlton II's death in 75 A.I., his son [[Durran XIX Durrandon|Durran XIX]] joined the Reach in expelling [[House Risley]] from Goldengrove in 79 A.I. In 86 A.I., [[House Strickland|Ser Prentys Strickland]] attempted to land on [[Blackwater#The Hook|the Hook]], and forcibly convert the populace to worship of the Seven, but an alliance between Storm King Durran XIX Durrandon and [[House Massey|King Kermit Massey]] saw his host shattered.


=== Notable Houses of Shipbreaker Bay ===
==== Second Century A.I. ====  
This would be the end of Durran Stormcrowned's achievements by and large, however. His realm fought several wars that all ended in defeat for the Stormlands, and saw many homes empty come winter. A foray into the Blackwater was shattered by [[House Vance|Vance]] and [[House Darklyn|Darklyn]] forces in 103 A.I., and an attempt at fighting the Yronwoods again resulted in failure two years later. With his ambitions falling flat, the Storm King fell into depression. He abdicated suddenly in 110 A.I., and left the realm to join the Night's Watch with three of his sons. The remaining sons then squabbled over their inheritance, resulting in a crippling civil war called the [[Great Stag Duel]].


<div style="column-count:3">
After the Duel, [[Beron I Durrandon|Beron the Boring]] was crowned king in 115 A.I., but Balder continued to call himself king in the Slayne. Beron I marched on the Slayne with the full might of the Stormlands, and returned it to the fold in 120 A.I. Afterwards, Andals across the kingdom started fomenting dissent or causing chaos. In 122 A.I., [[House Uller]] usurped Tarth from the Blacktydes, necessitating a costly war to reconquer it six years later. Morne was sacked, and all septs on the isle were burned. Andals were pushed to resettle on Morningside Isle, and prohibited from re-establishing themselves on the main island of Tarth. [[House Leygood]] seceded and swore fealty to Duskendale in 128 A.I., and Beron I lost that war within eight months. Duskendale further expanded to the Baywater Woods due to his weakness. [[House Sloane]] arrived somewhere around 130 A.I. and promptly began pillaging the countryside, with many lords failing to capture their leader, Isembard. Their work would continue for years until Isembard's host moved on to other regions, having raided the Stormlands to his contentment for near two entire years uncontested.
* [[House Buckler]] of Bronzegate
* [[House Durrandon]] of Storm's End
* [[House Gale]] of Parchments
* [[House Grimsby]] of Shearfield
* [[House Hasty]] of Hadlow Keep
* [[House Konugtun]] of Griffin's Roost
* [[House Reaper]] of the Giant's Layer
* [[House Rooke]]
* [[House Staines]]
* [[House Straw]] of Strawcastle
</div>


== The Hook ==
In 130 A.I., the Yronwood kingdom collapsed, and [[House Dondarrion|Lord Harras Dondarrion]] moved to secure the Stone Way. He held it for only a year, and was forced to return it to the Wyls after intervention by [[House Dayne|King Dagos Dayne]]. The Durrandons had no hand in such a conflict, for their attention was fixed firmly on the Blackwater and vengeance against House Leygood. The Stormlands assembled a coalition to break Duskendale and return it to a first man king, Ormond Darklyn. From 132-136 A.I., Stormmen, Reachmen, Rivermarkers, Rivermen, and Duskmen pushed each other back and forth over the Blackwater Rush. The deadliest war the Blackwater has seen in generations filled the Rush with so much blood that it ran more red than black, and the greater war goal was abandoned. The Durrandons settled for the return of the Baywater Woods, a costly victory that left Beron I feeling hollow.


[[File:Cliffs in Kerry.jpg|thumb|A quiet day on the Hook.]]
In 143 A.I., the Andals attempted to seize the Hook. [[House Toyne]] and [[House Bar Drox]] invaded after defeating the Massey fleet, but within a year, the winter returned. They had invaded during the Year of the False Spring, and were forced to retreat, leaving the Hook but conquering the surrounding islands of Sweetport Sound, Longbar, and Gullet Isle. The Stormlands weathered this second, brutal winter rather well, but the Storm King relied heavily on House Konugtun's generosity, for the war on the Hook dangerously stretched the stores of Storm's End.


A windy, and mountainous peninsula, the Hook has long dominated the eastern [[The Blackwater|Blackwater]] where ships must sail around it to reach the isles in the Gullet, the richer plains and fields of [[Duskendale]], or the banks of the Blackwater River. Nominally apart of the Stormlands, [[House Massey]] has broken away from Storm King control and has reigned as Kings in their own right over the Hook since the reign of [[Durwald the Fat]]. During the Coming of the Andals, large numbers of immigrants flocked to the Hook, and isles off the coast were put under Andal rule.
In 146 A.I., after the sudden death of his chosen heir, [[Silas Durrandon (son of Beron I)|Silas]], Storm King Beron I saw fit to end the independence of Greatstock after a hundred years of tradition. Fearing that the Andal lords of Duskendale would have an influence over the young lordling that ruled it, and wishing to expel the Andal [[House Follard]], the Storm King dispatched his armies to bring Greatstock into the fold. Lord Brock Peasebury was installed after the initial claimant, Samwell, died of sickness during the campaign. It took two years.


Natural traders, opportunists, and merchants, the men of this peninsula charge high tolls for safe passage along their shores and profit is a common aspiration among the lords of the Hook. Closer than most Stormmen to the growing numbers of Andals from over the sea, and the wildly different cultures from the Blackwater, and the Narrow Sea, the men of the Hook are more amenable to change, and tend to look past cultural differences if a beneficial partnership can be reached.  
In 148 A.I., the Masseys bent the knee to the Durrandons. The pressure of a future Andal invasion, and their crushing defeat on sea, made it clear to them that their survival depended on the Stormlands.


=== Notable Houses of the Hook ===
In the same year, the Marcher lords banded together to form a united front against the Storm King, finding Beron I's generosity to the Dornish refugees and enforced peace with the new Dayne kingdom an affront to their very way of life. They crowned Mace [[House Caron|Caron]] their king, and marched to war, aiming to slaughter the Dornish and Sisterfolk near their lands. The [[Marcher Rebellion]] lasted for a year, after the Storm King's host broke army after army of relentless Marchers. Despite his defeat, Mace Caron was never captured, and fled. The Marcher lords were imprisoned and ransomed back to their families, and their taxes were raised for their crimes. Lord Waldon [[House Dune|Dune]], for his family's loyalty, was made lord of Broad Arch and the Valor Meadows, the title stripped from [[House Clover]] for rebelling with the Marchers. The Clovers would then on rule Cloveridge. [[House Dondarrion]] also remained loyal, despite being offered the crown by the Marcher lords. Storm King Beron I would die two months after the war's end, having grown feeble in his old age.


<div style="column-count:3">
His successor was Storm Queen [[Elenei I Durrandon]], the first ever ruling Storm Queen. She was named his heir after the tragic death of Silas, and won the respect of the other claimants by defeating them each in single combat. She inherited a realm of peace, thanks to Beron I's struggles and sacrifices. For near a decade, she oversaw a period of stability. During this time, she mothered three bastard girls and one bastard son. She refused to take a husband, vowing to never marry and claiming her children were the progeny of the storms themselves.
* [[House Bean]] of Seedskull Cove
* [[House Bentley]] of Benthill Dale
* [[House Follard]] of Wisewood
* [[House Massey]] of Stonedance
* [[House Quince]] of Gullet Isle
* [[House Sunglass]] of Sweetport
* [[House Sweet]] of Sweet Bay
</div>


== The Cape of Wrath ==
In 159 A.I., ten years after her ascension to the Storm Throne, Elenei I launched an offensive against the Rainwood. Seeking to restore Durrandon rule to what she considered a long-rebellious province, and wanting to secure her southeastern flank against potential Andal invaders, she took the Estermont Isles with the aid of House Blacktyde. While she did this, the Green Queen marched on Red Watch in righteous fury, and in revenge for the seizure of the Estermont Isles, conquered Corningstone and razed Stonehelm, the ancestral seat of [[House Swann]]. This war lasted two years. Afterwards, Elenei spent the summer years preparing for an offensive into the Rainwood itself, looking to avenge the slight of Stonehelm's pillaging and to fulfill her dream of uniting the Rainwood with the Kingdom of the Storm. In 163 A.I., Elenei I claimed to have reforged a ceremonial bronze greatsword using lightning. She told tale that she went out into a great storm, and when the blade was struck, it became a wholly new metal. Sharper, lighter, and stronger, this new blade was named Tempest, and would become something of a family sword for House Durrandon.


[[File:Forest-tree-fog-mist.jpg|thumb|Misty and primeval, the Rainwood is a quiet place of ancient things and green magicks.]]
In 167 A.I., Elenei I launched her offensive to reclaim Corningstone and shatter the marcher lord [[House Mertyns|Mertyns]]. The terrain had changed, however. During the interwar years, the Green Queen had shrouded the Rainwood in a vexing fog, and the lands outside of the Rainwood along Cape Wrath and the Drench were stricken with a deadly, massive flood. The lands from Corningstone to Weeping Tower, and from Corningstone to Griffin River, became a treacherous, muddy mire. After a year of heavy fighting in this muck, Elenei I turned her men back home, and the Green Queen had won another victory against her.


The largest peninsula within the Stormlands, Cape Wrath juts out into the Narrow Sea, bordering Shipbreaker Bay, the Eastern Marches, the Sea of [[Dorne]], and encompassing the Estermont Isles. Dominated by the primeval Rainwood, this region bears the brunt of storms sweeping through from the Summer Sea, and is rich in timber, furs, amber, and fertile soil. Though since the reign of the incompetent Durrandon king [[Durwald the Fat]], most of the region has fallen away from the Storm Kings and are now under the influence of the mysterious [[Green Queen]], where many Stormmen houses pay greater heed to the words of this woods-witch rather than any missives from Storm's End.  
In 170 A.I., Elenei I and her long-time lover, King Gwayne V [[House Gardener|Gardener]], made an ambitious move and attempted to unite their realms. With both monarchs still ruling, a realm of two crowns was forged against Andal influence and Andal invasion, but it has yet to have its first true test... Six years later, Elenei I and Gwayne V marched together on Duskendale, and shattered the kingdom. Andal vassals such as Toyne and Cargyll declared themselves independent kings from Darklyn authority, and House Dorwent swore to the Rivermark instead of Duskendale. During the war, House Peake and Dondarrion marched on House Dune to expel them from the Stormlands, and killed the lord's second son. Elenei I returned home, but died before she and Gwayne V could marry and truly unite their realms. Her death was seemingly at the hands of the gods, struck by lightning from Tempest in her own throne room.


The men of Cape Wrath are a varied lot. Those woodsmen of the Rainwood and the Estermont Isles dwell in quiet, murky subsistence in their wet forests - preferring to uphold the laws of weirwood and root above bronze and stone, holding the [[The Pact|Pact]] signed on the [[Isle of Faces]] in especially high esteem. The scions of [[House Wylde]] and [[House Greenstone]] have learnt to live in tune with nature, to the beats of thunder on the coasts, and the breath of wood and branch - with most of Cape Wrath following suit. But for a few the ancient traditions of [[Durran Godsgrief]], that of the primordial god-couple of [[God of the Sea and Goddess of the Sky|Sea and Sky]], still hang heavy in the minds of Houses [[House Crow|Crow]] and [[House Slayne|Slayne]] - to appease and overcome the gods, and to grow strong in a often cruel and uncaring world.  
In 180 A.I., after a council to determine the heir, Storm Queen [[Vika I Durrandon]] was crowned Elenei I's successor. Vika I was left to resolve the problem with House Dune, and she continued to back them over the wishes of the Marchers, angering the Dondarrions. They attempted to rally support against the Storm Queen, but when none came to his aid, Lord Brandon Dondarrion made a desperate move. He surrendered himself to Storm's End, and attempted to assassinate Vika I. He died to the guards, though this would only be the first attempt on Vika I's life in her early reign. Fearing that Vika I would come to conquer him, King Thaddeus Toyne orchestrate an assassination attempt against her. But this also failed, and she learned that the Toynes masterminded the plot, leading to the Stormlands crushing the Toyne navy in the Gullet. Supporting the Darklyns, the Durrandons ousted the Toynes from Driftmark, and put an end to his fledgling kingdom.


=== Notable Cape Wrath Houses ===
In 182 A.I., a year after defeating the Toynes, Vika I turned her attention south. Attacking in concert with Reach and Marcher forces, Durrandon and Dondarrion forces poured into the Stone Way. For three years they pillaged and sacked across the land, taking not just Castle Wyl, but many castles south of it. With winter starting to set in, the Stormlands took Castle Wyl as their prize, and returned home. Vika I held that castle for five years, before it ultimately fell to a Dornish counterattack led by Dayne. She did not dispatch any of her own troops to this effort, however, and left the Marcher lords led by Dondarrion to hold the line.


<div style="column-count:3">
In 192 A.I., an Andal king, Gideon [[House Serrett|Serrett]] attacked and seized the Estermont Isles. Conquering them, his distance from Storm's End and the relative quiet in the Narrow Sea allowed him to stay undetected for quite some time. Over ten years later, in 205 A.I., Vika I marshalled the Stormlands to defend the Reach from an Andal assault. Despite her efforts, her army was beaten back, and the broken Stormman army was forced to retreat after a year of heavy, hard fighting. Tens of thousands of men bloodied themselves in that war, and on the march home, Vika was killed by Tempest, the blade surging lightning through her body in 208 A.I. The succession fell to [[Durran XX Durrandon]], her younger brother, who returned from the Reach experienced in combating Andals both on the field of battle and in court.
* [[House Brownhill (Brownshore)|House Brownhill]] of Brownshore
* [[House Crow]] of the Crow's Nest
* [[House Densmore]] of Densmore
* [[House Gore]] of Goring Hill
* [[House Greenstone]] of Greenstone
* [[House Hamfast]] of Bronzeaxe
* [[House Kellby]] of Bluegrove
* [[House Lush]] of Amberly
* [[House Redwind]] of Redwind
* [[House Shaw]] of Greenpools
* [[House Slayne]] of the Slaynefort
* [[House Tudbury]] of Tudbury Hall
* [[House Whitehead]] of the Weeping Tower
* [[House Wylde]] of the Rain House
</div>


== The Eastern Marches ==
== References ==


[[File:Pisa Range.webp|thumb|Dry and windy, the hilly grasslands of the Eastern Marches have witnessed many centuries of conflict, and will likely witness many more.]]
[[Category:Regions|The Stormlands]]
 
[[Category:The Stormlands|Stormlands]]
Hundreds of leagues of grassland, moors, and plains stretch across the northern border of the Red Mountains. Existing in a constant state of battle-readiness, the marchers of these lands have fought back and forth with the [[Dorne|Dornish]] and each other for thousands of years, and have garnered a reputation for their grinding martial culture and century-long feuds. The harsher sister of the [[The Reach#Western Marches|Western Marches]], the Storm Lords of the Eastern Marches keep a tight grip on their power and maintain some of the finest fighting men in Westeros.
 
Harsh, stubborn, and avenging, marchers are slow to forgot slights and pursue vengeance for misdeeds true or false at great cost to themselves. The continuous wars and raids from both sides of the marches has left little room for higher culture or religion, bar lengthy ballads of conflict in the marches. They have a highly secular approach to ruling - trusting in themselves above any god and tree. As such they keep their godswoods neat, small, and pragmatic, and weirwoods do not take easily to the dryer soil here.
 
=== Notable Marcher Houses ===
 
<div style="column-count:3">
* [[House Caron]] of Nightsong
* [[House Dondarrion]] of Blackhaven
* [[House Ginett]] of Nailstone
* [[House Harvest]] of Harvest Hall
* [[House Lambert]] of Dead Rise
* [[House Peck]] of Thrushcastle
* [[House Ripping]] of Ressview
* [[House Spurn]] of Sour Hill
* [[House Swann]] of Stonehelm
* [[House Polander]] of Sever Watch
</div>
 
== The Kingswood and the Wendwater ==
 
[[File:2017-12-11-15-10-52.jpg|thumb|The river flows and bends, trees following in its wake, and the scent of sweet sap breathes life into the woods.]]
 
The northernmost part of the primeval wood that stretches across the Stormlands - the Kingswood, like its sister-forest down south, is vast, fertile, and old. Swept by winds billowing in from the [[The Blackwater|Blackwater]] and Shipbreaker Bay, the rustling of trees swaying in the wind goes hand-in-hand with the sound of saws and foresters harvesting timber. There is a great number of streams and small brooks flowing in the woods, and from the coast of the Blackwater runs the Wendwater River, making fertile ground for both the Stormmen and Andal settlers that reside there.
 
Here, [[House Fell]] and [[House Blackheart]] dominate the woods within the Stormlands, harvesting large quantities of lumber to build ships, forts, houses, and tools across Westeros. Outside, newly landed Andals such as [[House Pyle]] have found rich, fertile land to consolidate their rule over.
 
=== Notable Kingswood Houses ===
 
<div style="column-count:3">
* [[House Belgrave]]
* [[House Blackheart]]
* [[House Bywater]]
* [[House Correy]] of Noblewood
* [[House Crowell]] of Murdren
* [[House Fell]] of Felwood
* [[House Groves]]
* [[House Hildreath]] of Wellwend
* [[House Manning]]
* [[House Miller]]
* [[House Pyle]]
* [[House Wendwater]]
* [[House Wormwood]] of Wormwood
</div>
 
== The Western Meadows ==
 
[[File:North-dakota-theodore-roosevelt-national-park-landscape-of-grasslands-and-hills.jpg|thumb|Fertile, wealthy, and quiet, armies live and die off the meadows' bounty.]]
 
Shielded from the worst excesses of the autumn storms and the dry battlegrounds of the marches - the grasslands, woods and farms west of Storm's End are the breadbasket of the Stormlands and where virtually all inland trade occurs, primarily with the [[The Reach|Reach]].
 
Though not as renowned as the warrior-lords that dominate the region's history, the lords of the Meadows have a penchant for diplomacy and reflection that many other Stormmen lack. Strife is not common here, and where feuds are resolved by blood-prices and calm mediation. Content in their godswoods and their enduring rule, the Western Meadows are rarely disturbed, a state of affairs they are in no great rush to change.
 
=== Notable Houses of the Meadows ===
 
<div style="column-count:3">
* [[House Clover]]
* [[House Gower]]
* [[House Grand]] of Grandview
* [[House Harthwood]] of Harthwood Hall
* [[House Herston]] of Herston Hall
* [[House Morrison]] of Muchrye
* [[House Musgood]] of Goodwreath
* [[House Peasebury]] of Poddingfield
* [[House Wagstaff]] of Scale Valley
</div>
 
== The Isle of Tarth ==
 
[[File:Shetland-isles-scotland-panorama-coastal.jpg|thumb|Sitting in its sapphire waters, the jewel of the Narrow Sea is a worthy prize for any Man.]]
 
Known as the Sapphire Isle, Tarth is the largest island of the Stormlands, and sits like a jewel in the shining Straits of Tarth. Renowned for its beauty, of rich fertile soil, lakes, and waterfalls, it was coveted by both [[First Men]] and [[Andals]] in equal measure.
 
Though ruled by [[House Evenstar]] for millennia, during the [[Coming of the Andals|Andal Invasion]], the isle was split in two with the arrival of [[House Morne]] with [[Ser Galadon Morne]] claiming the eastern side of the island.
 
=== Notable Houses of Tarth ===
 
<div style="column-count:3">
* [[House Evenstar]] of Evenstar Hall
* [[House Morne]] of Morne
</div>

Latest revision as of 14:33, 19 October 2025

The people of the stormlands are like unto their weather, it has oft been said: tumultuous, violent, implacable, unpredictable.
- The World of Ice and Fire[1]
The Stormlands is a violent and fickle land, and constantly beset by hurricane winds and fierce storms.

The Stormlands, also known as the Kingdom of the Storm, is located to the south-east of Westeros, bordering the Riverlands and the Blackwater to the north, the Reach to the west, Dorne to the south, and the coast of the Narrow Sea to the east. The Stormlands is renowned for its autumn storms that rip through deep forests, stony mountains, and wind-battered cliffs, and beyond[1]. The region is dominated by its enormous woods, and timber is never in short supply[2]. The Stormlands has been nominally ruled by House Durrandon since the Dawn Age as Storm Kings, and for millennia the men of this land have existed as a largely homogenous group with shared customs, traditions, and heritage.

The First Men of this region are known as Stormmen. They are a harsh, martial people, where strength and resilience are highly prized, and a man's competence is oft more respected than bloodline. The Stormmen value a fierce warrior, praising battle-talent and a man's prowess as the highest virtues. As such many second sons and ambitious smallfolk seek out fame, fortune, and glory as wandering sellswords, brave mercenaries, and valiant adventurers both within and far beyond the confines of the Stormlands seeking their next conquest.

Life is rarely easy here, and success is largely defined by defiance against the elements and uncompromising stubbornness with much of the land actively resisting attempts to tame it. While competition is fierce between the nobility, outsiders face a united front if they encroach on the hard-earned prosperity in the Stormlands, though local raids, minors wars, and feuds are a regular occurrence. To outsiders, the nobility of this land are known as Stormlords[3].

With the Coming of the Andals much of Durrandon control eroded, and the unity of the Stormmen was undone. By 31 A.I. Massey's Hook, much of Cape Wrath and the Rainwood, and the Isle of Tarth paid little heed to the Storm Kings, and existed independently.

Main Regions

History

The Coming of the Andals

First Century A.I.

Few Andals arrived in the Stormlands in the early days of their coming. Houses Manning and Pyle landed on the southern edge of Blackwater Bay, while House Polander settled on the Severisles in the Red March. The most impactful of the first Andals in the Stormlands, however, was House Morne, which settled on the eastern portion of Tarth. In 31 A.I., the Mornes launched a conquest of Tarth, and expelled House Evenstar from their ancestral seat after a year's long war. Ser Galladon of Morne named himself king in 40 A.I., and refused to bow to Storm's End when Durrandon messengers were dispatched following his crowning.

The Storming of Tarth followed in 42 A.I., and House Morne was ejected from the isle after two years, with Evenstar Hall and Tarth itself granted to House Blacktyde of Tarth. Storm King Qarlton II Durrandon led this reconquest, and his rule would see the Pyles, Polanders, and Mannings subjugated under the Storm Throne. Qarlton expanded his dominion to the southern edge Blackwater Rush by 56 A.I.

The Storm Kings saw relative prosperity for a time after this. They launched a raid upon the Yronwoods in 67 A.I, and after Qarlton II's death in 75 A.I., his son Durran XIX joined the Reach in expelling House Risley from Goldengrove in 79 A.I. In 86 A.I., Ser Prentys Strickland attempted to land on the Hook, and forcibly convert the populace to worship of the Seven, but an alliance between Storm King Durran XIX Durrandon and King Kermit Massey saw his host shattered.

Second Century A.I.

This would be the end of Durran Stormcrowned's achievements by and large, however. His realm fought several wars that all ended in defeat for the Stormlands, and saw many homes empty come winter. A foray into the Blackwater was shattered by Vance and Darklyn forces in 103 A.I., and an attempt at fighting the Yronwoods again resulted in failure two years later. With his ambitions falling flat, the Storm King fell into depression. He abdicated suddenly in 110 A.I., and left the realm to join the Night's Watch with three of his sons. The remaining sons then squabbled over their inheritance, resulting in a crippling civil war called the Great Stag Duel.

After the Duel, Beron the Boring was crowned king in 115 A.I., but Balder continued to call himself king in the Slayne. Beron I marched on the Slayne with the full might of the Stormlands, and returned it to the fold in 120 A.I. Afterwards, Andals across the kingdom started fomenting dissent or causing chaos. In 122 A.I., House Uller usurped Tarth from the Blacktydes, necessitating a costly war to reconquer it six years later. Morne was sacked, and all septs on the isle were burned. Andals were pushed to resettle on Morningside Isle, and prohibited from re-establishing themselves on the main island of Tarth. House Leygood seceded and swore fealty to Duskendale in 128 A.I., and Beron I lost that war within eight months. Duskendale further expanded to the Baywater Woods due to his weakness. House Sloane arrived somewhere around 130 A.I. and promptly began pillaging the countryside, with many lords failing to capture their leader, Isembard. Their work would continue for years until Isembard's host moved on to other regions, having raided the Stormlands to his contentment for near two entire years uncontested.

In 130 A.I., the Yronwood kingdom collapsed, and Lord Harras Dondarrion moved to secure the Stone Way. He held it for only a year, and was forced to return it to the Wyls after intervention by King Dagos Dayne. The Durrandons had no hand in such a conflict, for their attention was fixed firmly on the Blackwater and vengeance against House Leygood. The Stormlands assembled a coalition to break Duskendale and return it to a first man king, Ormond Darklyn. From 132-136 A.I., Stormmen, Reachmen, Rivermarkers, Rivermen, and Duskmen pushed each other back and forth over the Blackwater Rush. The deadliest war the Blackwater has seen in generations filled the Rush with so much blood that it ran more red than black, and the greater war goal was abandoned. The Durrandons settled for the return of the Baywater Woods, a costly victory that left Beron I feeling hollow.

In 143 A.I., the Andals attempted to seize the Hook. House Toyne and House Bar Drox invaded after defeating the Massey fleet, but within a year, the winter returned. They had invaded during the Year of the False Spring, and were forced to retreat, leaving the Hook but conquering the surrounding islands of Sweetport Sound, Longbar, and Gullet Isle. The Stormlands weathered this second, brutal winter rather well, but the Storm King relied heavily on House Konugtun's generosity, for the war on the Hook dangerously stretched the stores of Storm's End.

In 146 A.I., after the sudden death of his chosen heir, Silas, Storm King Beron I saw fit to end the independence of Greatstock after a hundred years of tradition. Fearing that the Andal lords of Duskendale would have an influence over the young lordling that ruled it, and wishing to expel the Andal House Follard, the Storm King dispatched his armies to bring Greatstock into the fold. Lord Brock Peasebury was installed after the initial claimant, Samwell, died of sickness during the campaign. It took two years.

In 148 A.I., the Masseys bent the knee to the Durrandons. The pressure of a future Andal invasion, and their crushing defeat on sea, made it clear to them that their survival depended on the Stormlands.

In the same year, the Marcher lords banded together to form a united front against the Storm King, finding Beron I's generosity to the Dornish refugees and enforced peace with the new Dayne kingdom an affront to their very way of life. They crowned Mace Caron their king, and marched to war, aiming to slaughter the Dornish and Sisterfolk near their lands. The Marcher Rebellion lasted for a year, after the Storm King's host broke army after army of relentless Marchers. Despite his defeat, Mace Caron was never captured, and fled. The Marcher lords were imprisoned and ransomed back to their families, and their taxes were raised for their crimes. Lord Waldon Dune, for his family's loyalty, was made lord of Broad Arch and the Valor Meadows, the title stripped from House Clover for rebelling with the Marchers. The Clovers would then on rule Cloveridge. House Dondarrion also remained loyal, despite being offered the crown by the Marcher lords. Storm King Beron I would die two months after the war's end, having grown feeble in his old age.

His successor was Storm Queen Elenei I Durrandon, the first ever ruling Storm Queen. She was named his heir after the tragic death of Silas, and won the respect of the other claimants by defeating them each in single combat. She inherited a realm of peace, thanks to Beron I's struggles and sacrifices. For near a decade, she oversaw a period of stability. During this time, she mothered three bastard girls and one bastard son. She refused to take a husband, vowing to never marry and claiming her children were the progeny of the storms themselves.

In 159 A.I., ten years after her ascension to the Storm Throne, Elenei I launched an offensive against the Rainwood. Seeking to restore Durrandon rule to what she considered a long-rebellious province, and wanting to secure her southeastern flank against potential Andal invaders, she took the Estermont Isles with the aid of House Blacktyde. While she did this, the Green Queen marched on Red Watch in righteous fury, and in revenge for the seizure of the Estermont Isles, conquered Corningstone and razed Stonehelm, the ancestral seat of House Swann. This war lasted two years. Afterwards, Elenei spent the summer years preparing for an offensive into the Rainwood itself, looking to avenge the slight of Stonehelm's pillaging and to fulfill her dream of uniting the Rainwood with the Kingdom of the Storm. In 163 A.I., Elenei I claimed to have reforged a ceremonial bronze greatsword using lightning. She told tale that she went out into a great storm, and when the blade was struck, it became a wholly new metal. Sharper, lighter, and stronger, this new blade was named Tempest, and would become something of a family sword for House Durrandon.

In 167 A.I., Elenei I launched her offensive to reclaim Corningstone and shatter the marcher lord Mertyns. The terrain had changed, however. During the interwar years, the Green Queen had shrouded the Rainwood in a vexing fog, and the lands outside of the Rainwood along Cape Wrath and the Drench were stricken with a deadly, massive flood. The lands from Corningstone to Weeping Tower, and from Corningstone to Griffin River, became a treacherous, muddy mire. After a year of heavy fighting in this muck, Elenei I turned her men back home, and the Green Queen had won another victory against her.

In 170 A.I., Elenei I and her long-time lover, King Gwayne V Gardener, made an ambitious move and attempted to unite their realms. With both monarchs still ruling, a realm of two crowns was forged against Andal influence and Andal invasion, but it has yet to have its first true test... Six years later, Elenei I and Gwayne V marched together on Duskendale, and shattered the kingdom. Andal vassals such as Toyne and Cargyll declared themselves independent kings from Darklyn authority, and House Dorwent swore to the Rivermark instead of Duskendale. During the war, House Peake and Dondarrion marched on House Dune to expel them from the Stormlands, and killed the lord's second son. Elenei I returned home, but died before she and Gwayne V could marry and truly unite their realms. Her death was seemingly at the hands of the gods, struck by lightning from Tempest in her own throne room.

In 180 A.I., after a council to determine the heir, Storm Queen Vika I Durrandon was crowned Elenei I's successor. Vika I was left to resolve the problem with House Dune, and she continued to back them over the wishes of the Marchers, angering the Dondarrions. They attempted to rally support against the Storm Queen, but when none came to his aid, Lord Brandon Dondarrion made a desperate move. He surrendered himself to Storm's End, and attempted to assassinate Vika I. He died to the guards, though this would only be the first attempt on Vika I's life in her early reign. Fearing that Vika I would come to conquer him, King Thaddeus Toyne orchestrate an assassination attempt against her. But this also failed, and she learned that the Toynes masterminded the plot, leading to the Stormlands crushing the Toyne navy in the Gullet. Supporting the Darklyns, the Durrandons ousted the Toynes from Driftmark, and put an end to his fledgling kingdom.

In 182 A.I., a year after defeating the Toynes, Vika I turned her attention south. Attacking in concert with Reach and Marcher forces, Durrandon and Dondarrion forces poured into the Stone Way. For three years they pillaged and sacked across the land, taking not just Castle Wyl, but many castles south of it. With winter starting to set in, the Stormlands took Castle Wyl as their prize, and returned home. Vika I held that castle for five years, before it ultimately fell to a Dornish counterattack led by Dayne. She did not dispatch any of her own troops to this effort, however, and left the Marcher lords led by Dondarrion to hold the line.

In 192 A.I., an Andal king, Gideon Serrett attacked and seized the Estermont Isles. Conquering them, his distance from Storm's End and the relative quiet in the Narrow Sea allowed him to stay undetected for quite some time. Over ten years later, in 205 A.I., Vika I marshalled the Stormlands to defend the Reach from an Andal assault. Despite her efforts, her army was beaten back, and the broken Stormman army was forced to retreat after a year of heavy, hard fighting. Tens of thousands of men bloodied themselves in that war, and on the march home, Vika was killed by Tempest, the blade surging lightning through her body in 208 A.I. The succession fell to Durran XX Durrandon, her younger brother, who returned from the Reach experienced in combating Andals both on the field of battle and in court.

References

  1. 1.0 1.1 George R.R. Martin. (2014). The World of Ice and Fire - The Stormlands. London: HarperVoyager. p.221
  2. Steven Attewell. (2015). Stormlands Economic Development Plan in Race for the Iron Throne. Wordpress.
  3. George R.R. Martin. (2013). The Winds of Winter - Arianne I. Bantam Books.
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