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= The Desert =
= The Desert =


Officially the Kingdom of the Desert and Brimstone, and too known simply as the Kingdom of the Brimstone or the Kingdom of the Desert, the Desert is either the second Andal Kingdom or the first and only half-Andal. Established in ancient days by the House Dryland of Brimstone, its acceptance of Andal mercenaries and bannermen led to a gradual acculturation which culminated politically in, first, the elevation of the Knight-King Tamsyn and, finally, in the establishment of an official Diarchy between the King of the Brimstone and the King in Cliffsides, of the originally-Andal [[House Qorgyle]].
Officially the Kingdom of the Desert and Brimstone, and too known simply as the Kingdom of the Brimstone or the Kingdom of the Desert, the Desert is either the second Andal Kingdom or the first and only half-Andal. Established in ancient days by the House Dryland of Brimstone, its acceptance of Andal mercenaries and bannermen led to a gradual acculturation which culminated politically in, first, the elevation of the Knight-King Tamsyn and, finally, in the establishment of an official Diarchy between the King of the Brimstone and the King in Cliffsides, of the originally-Andal [[House Qorgyle]]. By the time of the Three Kingdoms, it ruled much of the Southern Desert, bordered in the West by the Clifflands, in the east by the Barrens, and north by the independent Oases of Drysides.


== Culture ==
== Culture ==


While the other two Kingdoms are either somewhat homogenous culturally (the Torrentine) or sharply divided between rulers and ruled (Godsgrace), the Desert presented a unique melting pot and contact zone between a number of cultures and tribes.
While the other two Kingdoms were either somewhat homogenous culturally (the Torrentine) or sharply divided between rulers and ruled (Godsgrace), the Desert presented a unique melting pot and contact zone between a number of cultures and tribes.


=== The Sun Dornish ===
=== The Sun Dornish ===
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After the Sun Dornish, the next most numerous and populous of the peoples of the Desert are certainly the [[The_Desert_Clans|Clansmen]]. The original human inhabitants of the Desert, many of the Desertfolk's smaller Clans melded with the Sun Dornish, but that was not the case for all. The Eastern and Northern Clans hewed close to tradition, continuing to practice nomadic pastoralism, worship the Sun-God and honor their shamans, interacting with the tax-men and magistrates of the Kingdom only when needed. In the Brimstone Valley, the Shanins, Cooks and Seeps continued to be powerful nobles and traditionalist Clansmen both. In the West several Clans - the Arnights, Spiny and to a lesser extent Madsands - accepted the Faith but retained their language and customs largely unchanged, though many became ruling minorities in their own traditional lands.
After the Sun Dornish, the next most numerous and populous of the peoples of the Desert are certainly the [[The_Desert_Clans|Clansmen]]. The original human inhabitants of the Desert, many of the Desertfolk's smaller Clans melded with the Sun Dornish, but that was not the case for all. The Eastern and Northern Clans hewed close to tradition, continuing to practice nomadic pastoralism, worship the Sun-God and honor their shamans, interacting with the tax-men and magistrates of the Kingdom only when needed. In the Brimstone Valley, the Shanins, Cooks and Seeps continued to be powerful nobles and traditionalist Clansmen both. In the West several Clans - the Arnights, Spiny and to a lesser extent Madsands - accepted the Faith but retained their language and customs largely unchanged, though many became ruling minorities in their own traditional lands.


Unlike the cosmopolitan Sun Dornish, the Clansmen are infamously withdrawn and suspicious of outsiders. Of the surviving Clans during the Second Century, this was even more true than of their ancestors. Isolation was, perhaps rightly, seen by many as the only way for old Clans, names and customs to persist against the tide. For a time, it served, though the Clansmen have, as a result, gained a reputation for poverty and stubborn provincialism even greater than in centuries past during the Three Kingdoms Period.
Unlike the cosmopolitan Sun Dornish, the Clansmen were infamously withdrawn and suspicious of outsiders. Of the surviving Clans during the Second Century, this was even more true than of their ancestors. Isolation was, perhaps rightly, seen by many as the only way for old Clans, names and customs to persist against the tide. For a time, it served, though the Clansmen have, as a result, gained a reputation for poverty and stubborn provincialism even greater than in centuries past during the Three Kingdoms Period.


=== Other Cultures ===
=== Other Cultures ===


The Desert also possessed colonies, families and outposts of Andals, Red Marchers and, even, the descendants of the Reachers who marched with [[Tywald Qorgyle]] during the First Century. As time passed, many of these communities dwindled or became integrated into the Sun Dornish, but throughout the course of the Three Kingdoms Period they remained discrete peoples considered subject to the Desert Kings. Brickmounds, a city near the border of the Torrentine, was especially famed for its diversity, and the villages between it and Cliffsides - settled by veterans of the First and Second Scorpion Hosts - were well known for the quality and number of soldiers they provided to the Qorgyles, including the famous Marcher-descended Longbowmen.  
The Desert also possessed colonies, families and outposts of Andals, Red Marchers and, even, the descendants of the Reachers who marched with [[Tywald Qorgyle]] during the First Century. As time passed, many of these communities dwindled or became integrated into the Sun Dornish, but throughout the course of the Three Kingdoms Period they remained discrete peoples considered subject to the Desert Kings. Brickmounds, a city near the border of the Torrentine, was especially famed for its diversity, and the villages between it and Cliffsides - settled by veterans of the First and Second Scorpion Hosts - were well known for the quality and number of soldiers they provided to the Qorgyles, including the famous Marcher-descended Longbowmen.


= Godsgrace =
= Godsgrace =
The first Andal Kingdom in Dorne, as well as the first Faithful one, Godsgrace was founded by the House Santagar, some of the first Andals to arrive in Dorne and eventual conquerors of the Greenblood.