Stormlands: Difference between revisions
Appearance
Bingus Khan (talk | contribs) No edit summary |
Bingus Khan (talk | contribs) No edit summary |
||
Line 10: | Line 10: | ||
Life is rarely easy here, and success is largely defined by defiance against the elements and uncompromising stubbornness with much of the land actively resisting attempts to tame it. While competition is fierce between the nobility, outsiders face a united front if they encroach on the hard-earned prosperity in the Stormlands, though local raids, minors wars, and feuds are a regular occurrence. To outsiders, the nobility of this land are known as '''Stormlords'''<ref>George R.R. Martin. (2013). ''The Winds of Winter - Arianne I''. Bantam Books.</ref>. | Life is rarely easy here, and success is largely defined by defiance against the elements and uncompromising stubbornness with much of the land actively resisting attempts to tame it. While competition is fierce between the nobility, outsiders face a united front if they encroach on the hard-earned prosperity in the Stormlands, though local raids, minors wars, and feuds are a regular occurrence. To outsiders, the nobility of this land are known as '''Stormlords'''<ref>George R.R. Martin. (2013). ''The Winds of Winter - Arianne I''. Bantam Books.</ref>. | ||
With the [[Coming of the Andals]] much of Durrandon control eroded, and the unity of the Stormmen was undone. By 31 A.I. the Hook of [[House Massey|Massey]], much of Cape Wrath and the Rainwood, and the Isle of Tarth paid little heed to the Storm Kings, and existed independently. | |||
== Shipbreaker Bay == | == Shipbreaker Bay == | ||
Line 59: | Line 59: | ||
[[File:Forest-tree-fog-mist.jpg|thumb|Misty and primeval, the Rainwood is a quiet place of ancient things and green magicks.]] | [[File:Forest-tree-fog-mist.jpg|thumb|Misty and primeval, the Rainwood is a quiet place of ancient things and green magicks.]] | ||
The largest peninsula within the Stormlands, Cape Wrath juts out into the Narrow Sea, bordering Shipbreaker Bay, the Eastern Marches, the [[Sea of Dorne]], and encompassing the Estermont Isles<ref>George R.R. Martin. (2005). ''A Feast for Crows - Cersei V''. Voyager Books.</ref>. Dominated by the primeval Rainwood, this region bears the brunt of storms sweeping through from the Summer Sea, and is rich in timber, furs, amber, and fertile soil. Though since the reign of the incompetent Durrandon king [[Durwald the Fat]], most of the region has fallen away from the Storm Kings and are now under the influence of the mysterious [[Green Queen]], where many Stormmen houses pay greater heed to the words of this woods-witch rather than any missives from Storm's End. | The largest peninsula within the Stormlands, Cape Wrath juts out into the Narrow Sea, bordering Shipbreaker Bay, the Eastern Marches, the [[Sea of Dorne]], and encompassing the Estermont Isles<ref>George R.R. Martin. (2005). ''A Feast for Crows - Cersei V''. Voyager Books.</ref>. Dominated by the primeval Rainwood, this region bears the brunt of storms sweeping through from the Summer Sea, and is rich in timber, furs, amber, and fertile soil. Though since the reign of the incompetent Durrandon king [[Durwald I Durrandon|Durwald the Fat]], most of the region has fallen away from the Storm Kings and are now under the influence of the mysterious [[Green Queen]], where many Stormmen houses pay greater heed to the words of this woods-witch rather than any missives from Storm's End. | ||
The men of Cape Wrath are a varied lot. Those woodsmen of the Rainwood and the Estermont Isles dwell in quiet, murky subsistence in their wet forests - preferring to uphold the laws of weirwood and root above bronze and stone, holding the [[The Pact|Pact]] signed on the [[Isle of Faces]] in especially high esteem. The scions of [[House Wylde]] and [[House Greenstone]] have learnt to live in tune with nature, to the beats of thunder on the coasts, and the breath of wood and branch - with most of Cape Wrath following suit. But for a few the ancient traditions of [[Durran Godsgrief]], that of the primordial god-couple of [[God of the Sea and Goddess of the Sky|Sea and Sky]]<ref>George R.R. Martin. (1998). ''A Clash of Kings - Catelyn III''. Voyager Books.</ref>, still hang heavy in the minds of Houses [[House Crow|Crow]] and [[House Slayne|Slayne]] - to appease and overcome the gods, and to grow strong in a often cruel and uncaring world. | The men of Cape Wrath are a varied lot. Those woodsmen of the Rainwood and the Estermont Isles dwell in quiet, murky subsistence in their wet forests - preferring to uphold the laws of weirwood and root above bronze and stone, holding the [[The Pact|Pact]] signed on the [[Isle of Faces]] in especially high esteem. The scions of [[House Wylde]] and [[House Greenstone]] have learnt to live in tune with nature, to the beats of thunder on the coasts, and the breath of wood and branch - with most of Cape Wrath following suit. But for a few the ancient traditions of [[Durran Godsgrief]], that of the primordial god-couple of [[God of the Sea and Goddess of the Sky|Sea and Sky]]<ref>George R.R. Martin. (1998). ''A Clash of Kings - Catelyn III''. Voyager Books.</ref>, still hang heavy in the minds of Houses [[House Crow|Crow]] and [[House Slayne|Slayne]] - to appease and overcome the gods, and to grow strong in a often cruel and uncaring world. |