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[[File:Riverlands Map.png|thumb|The Riverlands are known for their history of conflicts.]]
[[File:Riverlands Map.png|thumb|The Riverlands are known for their history of conflicts.]]


The Riverlands describes the area of Westeros that stretches from the boundaries of the Neck to the north, the mountain ranges to the west and the east, and south down to the mouth of the Trident and the Gods' Eye. In the past, the boundaries of the Riverlands have spread even further, including all the lands between the Bay of Crabs and the Blackwater Rush. Due to its position in relation to other realms and regions, the Riverlands are famed for their long history of conflicts and upheaval.
The Riverlands describes the area of Westeros that stretches from the boundaries of the Neck to [[The_North|the north]], the mountain ranges to the west and the east, and south down to the mouth of the Trident and the Gods' Eye. In the past, the boundaries of the Riverlands have spread even further, including all the lands between the Bay of Crabs and the Blackwater Rush. Due to its position in relation to other realms and regions, the Riverlands are famed for their long history of conflicts and upheaval.




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[[File:Riverlands general.png|thumb|The Trident flows in the Riverlands.]]
[[File:Riverlands general.png|thumb|The Trident flows in the Riverlands.]]
   
   
Geographically, the Riverlands span from the swampy expanses of the Neck in the north to the southern banks of the Blackwater. Eastward, the region reaches the foothills bordering the Vale, and westward it brushes against the mountainous highlands. The terrain is generally open and lacks prominent natural borders, with rolling hills, plains, and numerous river crossings. The climate is temperate and the soil fertile, making the Riverlands particularly well-suited for farming and settlement. <ref name="Riverlands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 151.</ref>
Geographically, the Riverlands span from the swampy expanses of the Neck in the north to the southern banks of the Blackwater. Eastward, the region reaches the foothills bordering the [[Mountain_and_Vale|Vale]], and westward it brushes against the mountainous highlands. The terrain is generally open and lacks prominent natural borders, with rolling hills, plains, and numerous river crossings. The climate is temperate and the soil fertile, making the Riverlands particularly well-suited for farming and settlement. <ref name="Riverlands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 151.</ref>
 
Each of the Trident’s three forks contributes to the distinct character of the region. The Red Fork carries reddish silt from the western uplands, tinting its waters a murky colour. The Green Fork flows from the bogs of the northern Neck, with moss-laced water and a darker current. The Blue Fork has its source in pure springs and flows southeast past Oldstones. <ref name="Riverlands"> </ref>
 
The lack of natural defenses has historically contributed to a great deal of unrest in the Riverlands. The region has been shaped by frequent and often violent shifts in power, with various local leaders and ruling houses rising and falling over the centuries. As a result, the Riverlands are often seen as one of the most unstable regions, where the political landscape changes as swiftly as the currents of its rivers. <ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 153.</ref>  


This lack of natural defenses has historically contributed to a great deal of unrest in the Riverlands. The region has been shaped by frequent and often violent shifts in power, with various local leaders and ruling houses rising and falling over the centuries. The accessibility of the land surrounded on nearly all sides by other territories has made it especially vulnerable to conflict and war. As a result, the Riverlands are often seen as one of the most unstable regions, where the political landscape changes as swiftly as the currents of its rivers. <ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 153.</ref>


Each of the Trident’s three forks contributes to the distinct character of the region. The Red Fork carries reddish silt from the western uplands, tinting its waters a murky colour. The Green Fork flows from the bogs of the northern Neck, with moss-laced water and a darker current. The Blue Fork has its source in pure springs and flows southeast past Oldstones. <ref name="Riverlands"> </ref>


== The Rivers and the Hills ==
== The Rivers and the Hills ==
[[File:Blue Fork.jpg|thumb|The Blue Fork is between hills and forests.]]
[[File:Blue Fork.jpg|thumb|The Blue Fork is between hills and forests.]]
The realm of the Rivers and the Hills has shrunk and now it runs froms the swampy Neck in the north down to the lands of House Darry in the south; forests can be found at the Cape of Eagles, especially around Seagard. Elsewhere the terrain is kinder: fertile river-vales carved by the Green Fork and the Blue Fork lie at its heart, while eastward the land rises into rolling foothills beneath the Vale and northward dissolves into bog and morass with scant arable ground. Amid these shifting borders stands Oldstones, the ancestral seat of the Mudd kings: a great castle perched atop a wooded hill above the Blue Fork, reached by overgrown trails flanked by ash, elm, oak, pine, and sentinel trees. Blackberry thickets, bracken, gorse, sedge, and thistle crowd its undergrowth, and from the summit one surveys the winding river below and the dense woodland beyond—a fitting stronghold for the rulers of the Rivers and the Hills.<ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 152.</ref>
The realm of the Rivers and the Hills has shrunk and now it runs from the swampy Neck in the north down to the lands of House Darry in the south; forests can be found at the Cape of Eagles, especially around Seagard. Elsewhere the terrain is kinder: fertile river-vales carved by the Green Fork and the Blue Fork lie at its heart, while eastward the land rises into rolling foothills beneath the Vale and northward dissolves into bog and morass with scant arable ground. Amid these shifting borders stands Oldstones, the ancestral seat of the [[House_Mudd|Mudd]] kings: a great castle perched atop a wooded hill above the Blue Fork, reached by overgrown trails flanked by ash, elm, oak, pine, and sentinel trees. Blackberry thickets, bracken, gorse, sedge, and thistle crowd its undergrowth, and from the summit one surveys the winding river below and the dense woodland beyond—a fitting stronghold for the rulers of the Rivers and the Hills.<ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 152.</ref>


[[File:Green Fork.jpg|thumb|The Green Fork leads to the Neck in the North.]]
[[File:Green Fork.jpg|thumb|The Green Fork leads to the Neck in the North.]]
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== Blackwood Vale ==
== Blackwood Vale ==
[[File:Blackwood Vale.jpg|thumb|The Blackwood Vale is known for its big forest.]]
[[File:Blackwood Vale.jpg|thumb|The Blackwood Vale is known for its big forest.]]
The Blackwood Vale lies between the Red Fork and the Blue Fork of the Trident, its western flank cut off by the foothills and mountains of the Westerlands. The vale is cloaked in towering forests, while the lands where the Trident’s three arms divide are especially green and fertile. Much of the terrain is gently rolling, yielding to rich river-vales in the south and rising to wooded hills toward the east.  
The Blackwood Vale lies between the Red Fork and the Blue Fork of the Trident, its western flank cut off by the foothills and mountains of the [[The_Westerlands|Westerlands]]. The vale is cloaked in towering forests, while the lands where the Trident’s three arms divide are especially green and fertile. Much of the terrain is gently rolling, yielding to rich river-vales in the south and rising to wooded hills toward the east.  


The Blackwood Kings rule these lands from their seat at Raventree Hall. Raventree Hall is renowned for its towering stone walls, flanked by lofty square towers and encircled by a deep, stone-lined moat. Its most striking feature is the godswood: a vast, ancient grove dominated by a massive dead weirwood tree. Each dusk, hundreds of ravens descend to roost on its skeletal branches, a ritual that has endured for generations. House Blackwood resides within these walls, guardians of the vale and its sacred wood.<ref>George R. R. Martin, ''A Song of Ice and Fire: A Dance with Dragons'', Chapter 21 (Jaime I), HarperCollins, 2012.</ref>
The [[Blackwood]] Kings rule these lands from their seat at Raventree Hall. Raventree Hall is renowned for its towering stone walls, flanked by lofty square towers and encircled by a deep, stone-lined moat. Its most striking feature is the godswood: a vast, ancient grove dominated by a massive dead weirwood tree. Each dusk, hundreds of ravens descend to roost on its skeletal branches, a ritual that has endured for generations. <ref>George R. R. Martin, ''A Song of Ice and Fire: A Dance with Dragons'', Chapter 21 (Jaime I), HarperCollins, 2012.</ref>
===Notable House===
===Notable House===
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== Southstone ==
== Southstone ==
Southstone is a Kingdom along the Red Fork of the Trident, characterized by rolling hills and scattered woodlands. One of its most important landmarks is High Heart, a solitary, steep-sloped hill crowned by thirty-one carved weirwoods and revered as a sanctuary of both the Children of the Forest and the First Men. Its prominence above the surrounding lowlands grants clear sight for leagues in every direction, giving rise to the saying “no enemy can approach unseen,” a feature that lends the site quiet safety even in troubled times.<ref>George R. R. Martin, ''A Song of Ice and Fire: A Storm of Swords'', Arya IV (2002).</ref>
Southstone is a Kingdom along the Red Fork of the Trident, characterized by rolling hills and scattered woodlands. One of its most important landmarks is High Heart, a solitary, steep-sloped hill crowned by thirty-one carved weirwoods and revered as a sanctuary of both the Children of the Forest and the [[First Men]]. Its prominence above the surrounding lowlands grants clear sight for leagues in every direction, giving rise to the saying ''“no enemy can approach unseen,”'' a feature that lends the site quiet safety even in troubled times.<ref>George R. R. Martin, ''A Song of Ice and Fire: A Storm of Swords'', Arya IV (2002).</ref>


[[File:Southstone.jpg|thumb|Southstone is full of hills and green lands. ]]
[[File:Southstone.jpg|thumb|Southstone is full of hills and green lands. ]]


Southstone is ruled by the Bracken kings from Stone Hedge, a fortress just south of the Red Fork. Nestled between the wooded rise of High Heart and the open fields around Acorn Hall, Stone Hedge commands both the hill and the river, making it a vital stronghold for House Bracken’s control of the region. <ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 152–153.</ref>
Southstone is ruled by the [[Bracken]] kings from Stone Hedge, a fortress just south of the Red Fork. Nestled between the wooded rise of High Heart and the open fields around Acorn Hall, Stone Hedge commands both the hill and the river, making it a vital stronghold for House Bracken’s control of the region. <ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 152–153.</ref>
===Notable House===
===Notable House===
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== Maidenpool ==
== Maidenpool ==
The Kingdom of Maidenpool stretches along the Trident to the Bay of Crabs, sharing a border with the realm of Duskendale. Blessed with both fertile fields and stands of forest, it ranks among the most prosperous regions of the Riverlands. At its heart lies the walled town of Maidenpool, which takes its name from Jonquil’s Pool—a famed freshwater spring. Legend holds that during the Age of Heroes, Florian the Fool first beheld Jonquil and her sisters bathing in its clear waters, an encounter later immortalised in the song “Six Maids in a Pool.”<ref>George R. R. Martin, ''A Song of Ice and Fire: A Storm of Swords'', Arya III (2002).</ref>
The Kingdom of Maidenpool stretches along the Trident to the Bay of Crabs, sharing a border with the realm of Duskendale. Blessed with both fertile fields and stands of forest, it ranks among the most prosperous regions of the Riverlands. At its heart lies the walled town of Maidenpool, which takes its name from Jonquil’s Pool—a famed freshwater spring. Legend holds that during the [[Age_of_Heroes|Age of Heroes]], Florian the Fool first beheld Jonquil and her sisters bathing in its clear waters, an encounter later immortalised in the song “Six Maids in a Pool.”<ref>George R. R. Martin, ''A Song of Ice and Fire: A Storm of Swords'', Arya III (2002).</ref>
===Notable House===
===Notable House===
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== Misty Isle ==
== Misty Isle ==
Misty Isle is a small rocky island at the mouth of the Blackwater Rush in the Bay of Crabs. Dominated by marshlands and salt flats, its poor soil and scant tree cover leave the terrain largely barren and saline. A solitary stone keep guards the river’s entrance, serving as the lone stronghold of House Fisher. In recent years, the isle’s thin defenses and isolated settlements have made it a tempting target for raiders seeking easy plunder.
Misty Isle is a small rocky island at the mouth of the Blackwater Rush in the Bay of Crabs. Dominated by marshlands and salt flats, its poor soil and scant tree cover leave the terrain largely barren and saline. A solitary stone keep guards the river’s entrance, serving as the lone stronghold of [[House Fisher]]. In recent years, the isle’s thin defenses and isolated settlements have made it a tempting target for raiders seeking easy plunder.


[[File:Misty island.jpg|thumb|The lands of the Fisher Kings are known for their swampy, salty and foggy land.]]
[[File:Misty island.jpg|thumb|The lands of the Fisher Kings are known for their swampy, salty and foggy land.]]
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== Andals in the Riverlands ==
== Andals in the Riverlands ==
   
   
The southern reaches of the Riverlands have already fallen to Andal adventurers, led by Lord Armistead Vance. After failing to take Duskendale, he landed at the mouth of the Blackwater Rush with a host of warriors and marched north into the fractured petty-kingdoms. Securing several keeps south-west of the Gods’ Eye, he made his seat at the refortified stronghold now called Castle Armistead.<ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 151–152.</ref>
The southern reaches of the Riverlands have already fallen to Andal warriors, led by [[Armistead_Vance|Lord Armistead Vance]]. After failing to take Duskendale, he landed at the mouth of the Blackwater Rush with a host of warriors and marched north into the fractured petty-kingdoms. Securing several keeps south-west of the Gods’ Eye, he made his seat at the refortified stronghold now called Castle Armistead.<ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 151–152.</ref>


[[File:Gods Eye.jpg|thumb|The Isle of Faces is guarded by the Green Men.]]
[[File:Gods Eye.jpg|thumb|The Isle of Faces is guarded by the Green Men.]]
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===The Coming of the Andals===
===The Coming of the Andals===


The Arrival of the Andals in earnest shattered the integrity of the Mudd realm. The feud between House Blackwood and House Bracken had flared up every few generations, but a strong united Mudd realm could quench the flames and make a peace. When Armistead Vance shattered the outer reaches of the River King's realm however, the ensuing chaos led to the Blackwoods and Brackens both renouncing Mudd rule and declaring themselves river kings. The realms that lay on the far side of Blackwood Vale and Stone Hedge no longer had any overland connection to Oldstones, and thus looked to themselves for defence as well, whether from Andals to the East, or the Western Mountain Clans.
The [[Coming_of_the_Andals|Arrival of the Andals]] in earnest shattered the integrity of the Mudd realm. The feud between House Blackwood and House Bracken had flared up every few generations, but a strong united Mudd realm could quench the flames and make a peace. When Armistead Vance shattered the outer reaches of the River King's realm however, the ensuing chaos led to the Blackwoods and Brackens both renouncing Mudd rule and declaring themselves river kings. The realms that lay on the far side of Blackwood Vale and Stone Hedge no longer had any overland connection to Oldstones, and thus looked to themselves for defence as well, whether from Andals to the East, or the Western Mountain Clans.


Armistead Vance came west into the Riverlands after failing to breach the allied defences of King Staun Darklyn and Florian Mooton, along with the aid of the Robber King Baurgard Hogg. Whilst Togarion Bar Emmon remained in the region out of Stubbornness, Armistead sought to try his fortunes elsewhere. He shattered the power of the remnants of House Hook and their bannermen, and gathered to himself seven warlords, with the intend to overrun the fractured Riverlands.
Armistead Vance came west into the Riverlands after failing to breach the allied defences of King Staun Darklyn and [[Florian_Mooton|Florian Mooton]], along with the aid of the Robber King Baurgard Hogg. Whilst Togarion Bar Emmon remained in the region out of Stubbornness, Armistead sought to try his fortunes elsewhere. He shattered the power of the remnants of House Hook and their bannermen, and gathered to himself seven warlords, with the intend to overrun the fractured Riverlands.


=== References ===
=== References ===