Riverlands: Difference between revisions

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Each of the Trident’s three forks contributes to the distinct character of the region. The Red Fork carries reddish silt from the western uplands, tinting its waters a murky colour. The Green Fork flows from the bogs of the northern Neck, with moss-laced water and a darker current. The Blue Fork has its source in pure springs and flows southeast past Oldstones. <ref name="Riverlands"> </ref>  
Each of the Trident’s three forks contributes to the distinct character of the region. The Red Fork carries reddish silt from the western uplands, tinting its waters a murky colour. The Green Fork flows from the bogs of the northern Neck, with moss-laced water and a darker current. The Blue Fork has its source in pure springs and flows southeast past Oldstones. <ref name="Riverlands"> </ref>  


== Notable Houses ==
== The Rivers and the Hills ==
The realm of the Rivers and the Hills has shrunk and now it runs froms the swampy Neck in the north down to the lands of House Darry in the south; forests can be found at the Cape of Eagles, especially around Seagard. Elsewhere the terrain is kinder: fertile river-vales carved by the Green Fork and the Blue Fork lie at its heart, while eastward the land rises into rolling foothills beneath the Vale and northward dissolves into bog and morass with scant arable ground. Amid these shifting borders stands Oldstones, the ancestral seat of the Mudd kings: a great castle perched atop a wooded hill above the Blue Fork, reached by overgrown trails flanked by ash, elm, oak, pine, and sentinel trees. Blackberry thickets, bracken, gorse, sedge, and thistle crowd its undergrowth, and from the summit one surveys the winding river below and the dense woodland beyond—a fitting stronghold for the rulers of the Rivers and the Hills.<ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 152.</ref>
===Notable House===
<div style="column-count:3">
<div style="column-count:3">
*[[Blackwood]]
*Blanetree
*[[Bracken]]
*Charlton
*Charlton
*Darry
*Darry
*[[House Fisher|Fisher]]
*Goodbrook
*Grey
*Grey
*[[House Mallister|Mallister]]
*[[House Mallister|Mallister]]
*Mandrake
*Mandrake
*[[Mudd]]
*Nutt
*Runny
*Strong
</div>
== Blackwood Vale ==
The Blackwood Vale lies between the Red Fork and the Blue Fork of the Trident, its western flank cut off by the foothills and mountains of the Westerlands. The vale is cloaked in towering forests, while the lands where the Trident’s three arms divide are especially green and fertile. Much of the terrain is gently rolling, yielding to rich river-vales in the south and rising to wooded hills toward the east. The Blackwood kings rule these lands from their seat at Raventree Hall. 
Raventree Hall is renowned for its towering stone walls, flanked by lofty square towers and encircled by a deep, stone-lined moat. Its most striking feature is the godswood: a vast, ancient grove dominated by a massive dead weirwood tree. Each dusk, hundreds of ravens descend to roost on its skeletal branches, a ritual that has endured for generations. House Blackwood resides within these walls, guardians of the vale and its sacred wood.<ref>George R. R. Martin, ''A Song of Ice and Fire: A Dance with Dragons'', Chapter 21 (Jaime I), HarperCollins, 2012.</ref>
===Notable House===
<div style="column-count:3">
*Alderdice
*Bigglestone
*[[Blackwood]]
*Byrne
*Gleaner
*Hickory
*Pond
*Wallein
</div>
== Southstone ==
Southstone is a Kingdom along the Red Fork of the Trident, characterized by rolling hills and scattered woodlands. One of its most important landmarks is High Heart, a solitary, steep-sloped hill crowned by thirty-one carved weirwoods and revered as a sanctuary of both the Children of the Forest and the First Men. Its prominence above the surrounding lowlands grants clear sight for leagues in every direction, giving rise to the saying “no enemy can approach unseen,” a feature that lends the site quiet safety even in troubled times.<ref>George R. R. Martin, ''A Song of Ice and Fire: A Storm of Swords'', Arya IV (2002).</ref>
Southstone is ruled by the Bracken kings from Stone Hedge, a fortress just south of the Red Fork. Nestled between the wooded rise of High Heart and the open fields around Acorn Hall, Stone Hedge commands both the hill and the river, making it a vital stronghold for House Bracken’s control of the region. <ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 152–153.</ref>
===Notable House===
<div style="column-count:3">
*[[Bracken]]
* Darkmoor
* Finch
* Grell
* Lychester
* Pace
* Rippledown
* Roote
</div>
== Maidenpool ==
The Kingdom of Maidenpool stretches along the Trident to the Bay of Crabs, sharing a border with the realm of Duskendale. Blessed with both fertile fields and stands of forest, it ranks among the most prosperous regions of the Riverlands. At its heart lies the walled town of Maidenpool, which takes its name from Jonquil’s Pool—a famed freshwater spring. Legend holds that during the Age of Heroes, Florian the Fool first beheld Jonquil and her sisters bathing in its clear waters, an encounter later immortalised in the song “Six Maids in a Pool.”<ref>George R. R. Martin, ''A Song of Ice and Fire: A Storm of Swords'', Arya III (2002).</ref>
===Notable House===
<div style="column-count:3">
*Buchwell
*Lolliston
*[[House Mooton|Mooton]]
*[[House Mooton|Mooton]]
*[[Mudd]]
*Werth
*Paege
</div>
== Misty Isle ==
Misty Isle is a small rocky island at the mouth of the Blackwater Rush in the Bay of Crabs. Dominated by marshlands and salt flats, its poor soil and scant tree cover leave the terrain largely barren and saline. A solitary stone keep guards the river’s entrance, serving as the lone stronghold of House Fisher. In recent years, the isle’s thin defenses and isolated settlements have made it a tempting target for raiders seeking easy plunder.
===Notable House===
<div style="column-count:3">
*Crabb
*[[House Fisher|Fisher]]
</div>
 
== Western Riverlands ==
Since the fall of the Mudd kings, the Western Riverlands have once again become a patchwork of independent petty realms. Along the winding course of the Red Fork, rival lords cling to hilltop keeps and scattered woodlands, each claiming its own stretch of fertile river-vales. Boundaries shift fast, for here every ford, ridge, and copse is fought over—and the land remains one of the most hotly contested and blood-soaked in all the Trident.
===Notable House===
<div style="column-count:3">
*Blanetree
*Clare
*Goodbrook
*Harlton
*Kemble
*Landseer
*Piper
*Piper
*Smallwood
*Smallwood
*Strong
*Tanglewood
*Tully
*Tully
*[[House_Vance|Vance]]
*[[House_Vypren|Vypren]]
*Wayn
*Wayn
</div>
</div>


== Points of Interests ==
== Andals in the Riverlands ==
The southern reaches of the Riverlands have already fallen to Andal adventurers, led by Lord Armistead Vance. After failing to take Duskendale, he landed at the mouth of the Blackwater Rush with a host of warriors and marched north into the fractured petty-kingdoms. Securing several keeps south-west of the Gods’ Eye, he made his seat at the refortified stronghold now called Castle Armistead.<ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 151–152.</ref>
Not far from these contested lands lies the Gods’ Eye, the great inland lake of the Riverlands, famed for the Isle of Faces at its center. Here the Pact between the First Men and the children of the forest was signed, and the Green Men were sworn to guard its weirwoods.<ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 8–9.</ref> In summer its waters gleam blue-green in the sun; in winter they harden to a pewter hue “like cold steel.”<ref>George R. R. Martin, ''A Song of Ice and Fire: A Storm of Swords'', Arya I (2002).</ref> Travellers warn of odd, shifting currents and “hungry fish” lurking in the deep.<ref>George R. R. Martin, ''Fire and Blood'', (Random House LLC US, 2018) p. 567–569.</ref>


In the Riverlands there are several points of interest:
===Notable House===
 
<div style="column-count:3">
; Oldstones: Oldstones is the site of a castle situated on a forested hill above the Blue Fork. Overgrown trails wind up the slope, flanked by groves of ash, elm, oak, pine, and sentinel trees. Blackberry thickets, bracken, gorse, sedge, and thistle fill the undergrowth. The view from the hill encompasses the winding river below and a dense woodland beyond. This is the great castle of House Mudd. <ref>George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) p. 152.</ref>
*Boddy
 
*Drox
; Gods Eye: The Gods Eye is the great inland lake of the Riverlands, famed for the Isle of Faces that lies at its heart. The Pact between the First Men and the children of the forest was signed upon that isle, and the order of the green men was created to protect its weirwoods. <ref>George R. R. Martin,''The World of Ice and Fire'' (London: HarperVoyager, 2014), p. 8-9</ref> In warm seasons its waters shine blue‑green beneath the sun; in winter they harden to a pewter hue “like cold steel.” <ref> George R. R. Martin, ''A Song of Ice and Fire 3. A Storm of Swords'', (Bad Hersfeld: Random House LLC US, 2002), Arya I </ref> Travelers report odd, shifting currents and “hungry fish” lurking in the deep.<ref name="< ref>George R. R. Martin, ''Fire and Blood'', (Bad Hersfeld: Random House LLC US, 2018) p.567-569</ref>
*Haynes
 
*Lefford
; High Heart: High Heart is a solitary, steep‑sloped hill rising above the central Riverlands. Crowned by a grove of thirty‑one carved weirwoods, it remains a revered sanctuary of the children of the forest and the First Men alike. The hill stands out sharply from the surrounding lowlands, giving clear sight for leagues in every direction. Folk say that “no enemy can approach unseen,” a feature that lends the place an air of quiet safety even in troubled times. <ref> George R. R. Martin, ''A Song of Ice and Fire 3. A Storm of Swords'', (Bad Hersfeld: Random House LLC US, 2002), Arya IV</ref>
*Paege
 
*Penny
; Maidenpool: Maidenpool lies on the southern shore of the Bay of Crabs in the eastern Riverlands. Built around a hilltop castle, the town is fortified by stone walls. The surrounding terrain includes low hills and clusters of soldier pines. The area takes its name from a local spring-fed pool, known as Jonquil's Pool. It is the seat of House Mooton. <ref>George R. R. Martin, ''A Song of Ice and Fire 3. A Storm of Swords'', (Bad Hersfeld: Random House LLC US, 2003), Jaime III. </ref>
*Tarbeck
 
*[[House_Vance|Vance]]
; Stone Hedge: Stone Hedge is a fortress found south of the Red Fork. It is nestled between the wooded rise of High Heart and the open fields surrounding Acorn Hall. It is known for its strategic location. The fortress and its surrounding lands belong to House Bracken. <ref name="Riverlands"> </ref>
*[[House_Vypren|Vypren]]
</div>


; Raventree: Raventree is notable for its towering stone walls, flanked by high square towers and encircled by a deep stone-lined moat. The most striking feature is the godswood: a vast, ancient grove dominated by a massive dead weirwood tree. Each dusk, hundreds of ravens descend to roost on its skeletal branches, a ritual that has persisted for generations. House Blackwood lives in Raventree. <ref>George R. R. Martin, ''A Song of Ice and Fire 05. A Dance With Dragons'', (London: HarperCollins, 2012) Chapter 21, Jaime I.</ref>


== History ==
== History ==