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| ''"The islands are stern and stony places, scant of comfort and bleak of prospect. Death is never far here, and life is mean and meager."'' | | ''"The islands are stern and stony places, scant of comfort and bleak of prospect. Death is never far here, and life is mean and meager."'' |
| ''- A Clash of Kings<ref>George R.R. Martin. (1998). ''A Clash of Kings - Theon I''. Voyager Books.</ref>'' | | ''- A Clash of Kings<ref>George R.R. Martin. (1998). ''A Clash of Kings - Theon I''. Voyager Books.</ref>'' |
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| Short Description
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| [[File:Iron islands.png|thumb|The Iron Islands lay in the Ironman's Bay. West to them lies Lonely Light and in the North is the Giant's Fist.]] | | [[File:Iron islands.png|thumb|The Iron Islands lay in the Ironman's Bay. West to them lies Lonely Light and in the North is the Giant's Fist.]] |
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| | The '''Iron Islands''', also known as '''the Iron Isles''' or the '''Kingdom of the Iron Isles''', are a harsh and storm-lashed archipelago off the western coast of Westeros. Once ruled both by [[Kings of Salt and Rock|Salt and Rock Kings]] and [[King of the Iron Islands|High Kings]] chosen in [[Kingsmoot|kingsmoots]], the isles came under the rule of hereditary Kings of the Iron Islands after the [[Slaughter of Nagga's Hill]], when [[Urron Greyiron]] abolished the title of High King. Though salt and rock kings never returned, the Isles did return to an elected King after the death of [[Urek Greyiron]]. The Iron Islands are home to the ironborn, a fierce seafaring people who pride themselves on their unyielding nature. The isles themselves are small, rocky, and only thinly fertile, with frequent storms, grey skies, and restless seas. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref> |
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| | ==Overview== |
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| == Terrain and Culture ==
| | [[File:Whale breaching in Alaska 2016-07-04.jpg|thumb|The sea is the lifeblood of the Iron Islands.]] |
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| == Pyke == | | ===Terrain=== |
| Pyke is one of the larger islands of the Iron Islands, a harsh and stony archipelago. East of Saltcliffe, southeast of Great Wyk, and southwest of Harlaw, Pyke lies but a day's sail from Harlaw’s shores. Pyke is not as vast or wealthy in resources as Great Wyk, Harlaw, or Orkmont. <ref name="Theon1">George R. R. Martin, ''A Song of Ice and Fire: A Clash of Kings'', (Bad Hersfeld: Random House LLC US, 2000) Theon I</ref>
| | The Iron Islands consists of thirty-one isles west of the Cape of Eagles, with another thirteen clustered around Lonely Light, the westernmost point of known lands. Of these, seven are counted as major: Old Wyk, Great Wyk, Pyke, Harlaw, Saltcliffe, Blacktyde, and Orkmont. The isles are rocky and thin-soiled, better suited to grazing goats than raising crops. Frequent storms, grey skies, and stony shores define the landscape. The sea is the lifeblood of the isles, without its bounty, the ironborn would starve in winter. The surrounding waters teem with fish, cod, monkfish, skate, sardines, mackerel, as well as crabs, lobsters, swordfish, seals, and whales, providing sustenance for the islanders. Seven of every ten families are said to be fisherfolk, and to own a ship is to command one’s fate. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref> |
| | ===Main Islands/Regions=== |
| | *[[Orkmont]] |
| | *[[Pyke]] |
| | *[[Harlaw]] |
| | *[[Great Wyk]] |
| | *[[Old Wyk]] |
| | *[[Lonely Light]] |
| | *[[Saltcliffe]] |
| | *[[Blacktyde]] |
| | *[[The Giant's Fist]] |
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| On Pyke is the seat of [[House Greyjoy]]. Pyke is so ancient that no one can say with certainty when it was built, nor name the lord who built it. Like the Seastone Chair, its origins are lost in mystery. <ref name="Pyke">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 193</ref>
| | ===Culture=== |
| | The ironborn are a fierce seafaring people who view themselves as set apart from other men. According to their priests, they are not descended from those of the green lands, but were born of the sea itself, created by the Drowned God to rule the waters of the world. Their religion is without temples or books; the priests, called Drowned Men, wander the isles, living an austere life close to the sea, and wield great influence. The Drowned God is opposed by the Storm God, whose winds and storms bring ruin. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref> |
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| Below the towering cliffs, sheltered from the worst of the storms, lies Lordsport. The seat of [[House Botley]]. Lordsport offers the safest anchorage on Pyke and serves as the primary point of arrival for ships braving the perilous waters to Pyke.
| | The culture of the Ironborn is built upon reaving and raiding. War, not labor, is a proper ironman’s calling. [[Thrall|Thralls]] work the fields and mines, while freeborn men fight and sail. Reavers from the Iron Islands rule the Sunset Sea, their longships swift and deadly. <ref name="Theon1">George R. R. Martin, ''A Song of Ice and Fire: A Clash of Kings'', (Bad Hersfeld: Random House LLC US, 2000) Theon I</ref> Inland, the ironborn rarely venture far from salt waters. In time, the loss of their own forests to shipbuilding forced them to raid the green lands for timber and wealth. Raiding also supplies the islands with thralls, food, and salt wives. [[Salt Wife|Salt wives]], captured during raids, are joined to their captors in marriage rites performed by Drowned Men; their children are legitimate, and salt sons could inherit in the absence of trueborn heirs. But a salt wife would always be beneath a rock wife. |
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| To the north, along the rocky coast, stands Iron Holt, the seat of [[House Wynch]], another of the island’s powerful houses. The seas around Pyke are notorious for sudden storms and treacherous currents, and cold winds sweep ceaselessly across the island’s barren hills.<ref name="Theon1">George R. R. Martin, ''A Song of Ice and Fire: A Clash of Kings'', (Bad Hersfeld: Random House LLC US, 2000) Theon I</ref>
| | == History == |
| | === The Dawn Age === |
| | The Drowned Men say that the ironborn came to the Iron Islands from beneath the sea itself and predate the arrival of the [[First Men]]. However, there are some Grey Masters from the Ravenry who claim that the ironborn descended from the First Men. However it was that the Ironmen ended up on the isles, it is said that they found an artifact known as [[The Seastone Chair]] on [[Old Wyk]]. The chair was carved in the shape of a kraken out of oily black stone.<ref name="IronIslands" /> |
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| Once that isle was ruled by rock kings and salt kings, before the rise of [[Urron Greyiron]]. <ref name="The Black Blood">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 183-186</ref>
| | === The Age of Heroes === |
| | The ironborn never grew to have a relationship with weirwood trees or the children of the forest, and so the Pact was of little importance to them. However, this was when the [[Age of Heroes]] is said to have begun. |
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| ===Notable House===
| | It is believed that during the Age of Heroes, the Iron Islands were ruled over by the [[Grey King]]. The Grey King ruled the united Iron Isles for 1,000 years, and there are many great deeds attributed to him. Most of the great houses of the Isles claim descent from the Grey King. |
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| *[[House Botley]]
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| *[[House Greyjoy]]
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| *[[House Ironmaker]]
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| *[[House Wynch]]
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| </div>
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| == Hardstone Hills and East Wyk ==
| | This era was also dominated by ironborn reavers like Balon Blackskin, Torgon the Terrible, Jorl the Whale, [[House Drumm|Dagon Drumm]], Hrothgar of Pyke, and Ragged Ralf. |
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| Great Wyk is the largest of the Iron Islands. It lies west of Old Wyk and Orkmont, north of Saltcliffe, and northeast of Pyke. Aside from the distant Lonely Light, it is the westernmost of the major isles of the archipelago.<ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
| | When the Grey King died, the islands fell into civil war for many years. The years of bloodshed only ended when a Drowned Priest named [[Galon Whitestaff]] demanded an end to the ceaseless war. The Iron Islands once again united into a single kingdom, and now the High King would be chosen in a Kingsmoot by the Salt and Rock Kings, and the captains. The first High King was Urras "Ironfoot" Greyiron. [[House Greyiron]] would end up producing more High Kings than any other house, with only [[House Goodbrother]] and [[House Greyjoy]] coming close.<ref name="IronIslands" /> |
| The isle is home to several noble houses, including House Farwynd, House Goodbrother, House Hoare, House Merlyn, and House Sparr. The main line of House Goodbrother holds Hammerhorn, a castle set inland in the Hardstone Hills, a rarity among Iron Island keeps, which typically stand near the sea. Other branches of the Goodbrothers dwell at Corpse Lake, Crow Spike Keep, and Downdelving. House Merlyn holds Pebbleton, while the Farwynds reside at Sealskin Point on the western coast, with other branches living on the small isles beyond. <ref name="LonelyLight">George R. R. Martin, ''A Feast for Crows'', (Bad Hersfeld: Random House LLC US, 2005) The Drowned Man</ref>
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| Great Wyk is rich in natural resources. It holds the greatest deposits of lead, tin, and iron among the Iron Islands. Its mountains were once covered in forests, but much of the timber was long ago consumed for shipbuilding. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| Today, blue-green soldier pines still cloak many of the mountains, their color visible even from across the bay on Old Wyk. Under grey skies, these forests give the island a dark, brooding appearance. The seas off Great Wyk are rich with life, crabs, lobsters, swordfish, seals, and whales roam the waters of the Sunset Sea west of the island. <ref name="LonelyLight">George R. R. Martin, ''A Feast for Crows'', (Bad Hersfeld: Random House LLC US, 2005) The Drowned Man</ref>
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| Great Wyk’s size and wealth make it a vital part of the Iron Islands. Its inland castles, iron mines, and forested hills distinguish it from its smaller neighbors. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| ===Notable House===
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| <div style="column-count:3">
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| *[[House Farwynd of Deadlock]]
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| *[[House Farwynd of Sealskin Point]]
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| *[[House Freeborn]]
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| *[[House Goodbrother|House Goodbrother of Hammerhorn]]
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| *[[House Goodbrother of Crow Spike]]
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| *[[House Goodbrother of Corpse Lake]]
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| *[[House Goodbrother of Downdelving]]
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| *[[House Hoare]]
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| *[[House Humble]]
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| *[[House Merlyn]]
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| *[[House Sharp]]
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| *[[House Shepherd]]
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| *[[House Sparr]]
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| *[[House Tidewood]]
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| </div> | |
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| | ===The Coming of the Andals=== |
| | The [[Coming of the Andals]] signaled the end of the Age of Heroes as well as the end of the Ironborn Kingsmoot. [[Urron Greyiron]] orchestrated a [[Slaughter of Nagga's Hill|violent takeover]] of the crown on Nagga's Hill, naming himself the sole King of the Isles, and House Greyiron the only ruling house.<ref name="IronIslands" /> |
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| == Old Wyk == | | === Reign of the Greyirons=== |
| Old Wyk is one of the seven great isles of the Iron Islands. It is the holiest among them and lies in the western reaches of the archipelago, set amidst the grey waves of Ironman’s Bay. The island has black hills howling with wind, its shores battered by the endless surge of the sea. Across the waters to the east lie Great Wyk and west of Orkmont. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
| | Urron's reign began , with the [[Invasion of Fair Isle]]. The war was brief with [[Horgon Greyjoy]] capturing King [[Andrik Farman]] and sacrificing him. Urron continued his campaign by invading the islands of [[The Reach]] including the [[Shield Islands]] and [[The Arbor]]. The Shields were scoured of it's lords, and it's keeps given to Ironborn Lords. The lord of [[House Redwyne]] was slain and his heir married to a Greyiron Princess. |
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| Near Nagga’s Cradle stands Nagga’s Hill, where the petrified ribs of a massive sea creature rise from the earth. Some claim these are the bones of a sea dragon, although doubts remain, as the ribs are not large enough to match the monstrous size attributed to such beasts. The very existence of sea dragons is questioned by many, as none have been seen in thousands of years.<ref name="DriftwoodCrowns">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 178-182</ref>
| | Urron died in 79 A.I. in his sleep, and was followed by King [[Urek Greyiron]]. Urek's reign saw [[The Arbor]] lost and the Iron Fleet defeated. He died unceremoniously 6 years into his reign after tripping on a rug. |
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| Legend holds that the First Men found the Seastone Chair already standing at the coast of Old Wyk when they first arrived on the isle. <ref>George R. R. Martin, ''A Song of Ice and Fire: A Clash of Kings'', (Bad Hersfeld: Random House LLC US, 2000) Theon I</ref>
| | ===Reign of Cragorn Greyjoy=== |
| | With his death, the Captains of the Isles called for a Kingsmoot, seeing hereditary succession as disfavored by the Drowned God. [[Cragorn Greyjoy]] was elected at this new Kingsmoot, and promised the Ironmen new conquests and revenge. He allowed the Giant's Fist it's independence in return for support at the moot. He began his reign by launching a great reaving of [[Oldtown]], overrunning the city and the Hightower itself. He then moved to take the [[Cape of Eagles]] from [[House Mallister]] and [[House Mudd]]. He led a successful campaign during the [[Sinking of Seagard]] and placing his rock son [[Urron Greyjoy]] as the great captain of the region. He died in 103 A.I. and [[Victarion Volmark]] was chosen as his successor. |
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| The era of kings chosen on Old Wyk ended when Urron Redhand seized power through slaughter upon the isle. Afterward, the kingship of the Iron Islands passed by primogeniture, and the ancient kings of salt and rock were no more. The rulers of the various isles were reduced to lords, and many old lines were extinguished for refusing to submit. <ref name="IronKings">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 182-183</ref>
| | === Second Century A.I. === |
| | [[Victarion Volmark]] began his reign on the defensive. Threats to the Arbor, Fair Isle, and Cape of Eagles plagued the Ironborn, with the Reach, Westerlands and Riverland kings intent on reclaiming their territories. The Fleet of [[House Lannister]] attempted two attacks on Fair Isle, but were repulsed each time. The Oldtown Fleet and the Reachmen reclaimed [[The Arbor]] after a long siege, bringing [[House Redwyne]] back into the fold. In the Cape the [[Seagard]] war drew on, as the [[Vancemark]] and [[House Mudd]] armies regrouped and began a campaign to reclaim the seat of [[House Mallister]]. A tenuous peace followed, with gains and losses on both sides, most importantly the loss of Seagard castle to [[House Mallister]] and access to the Trident for the Ironborn. A fleet was constructed, and explorers from [[House Greyjoy]] and [[House Volmark]] sailed the Trident in search of new lands and allies. [[Victarion Volmark]] died on his return from the lands of [[House Royce]], and a new kingsmoot was held. |
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| ===Notable House===
| | [[Harras Hoare]] known as the Black Chain was elected in a contested Kingsmoot. He bested Sam Greyjoy, and a Drumm claim as well. He opened his reign by continuing the conflict in the Riverlands. He oversaw battles in the Cape of Eagles, and the eventual withdrawl from those lands. He attempted to reclaim honor by bringing the Glovers under tribute in a duel against their champion, and doing the same with [[House Greatiron]] of the Giants Fist. Following this, [[House Greyjoy]] and [[House Drumm]] claimed additional lands under the kingdom, with [[Cragorn Greyjoy II]] attempting to summon a Kraken off the Cape of Eagles. A Maelstrom ravages the region to this day. |
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| *[[House Drumm]]
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| *[[House Goodbrother of Shatterstone]]
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| *[[House Stonehouse]]
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| </div>
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| | [[House Lannister]] attempted to secure their shores to invade the Reach, and [[Harras Hoare]] led them to believe it was accepted. Septons were allowed on the Iron Isles, and wards sent. These septons were slain by the Captains of the Iron Isles, and dissent was loud. Harras revealed his plan to backstab the Westerlands, and led an invasion of Kayce. After the defeat of the Westerman host, the Rock refused to surrender and Lannisport was put to the torch. Casterly Rock and Castamere were besieged as well, with Kayce and Dale being surrendered as part of a peace deal. Upon his return to the Isles from the Westerlands, Harras died in bed. |
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| == Harlaw ==
| | [[Joron Greyiron]] was elected to replace him as king of the [[Iron Islands]], slaying [[Cirrus Goodbrother]] in a finger dance to break the tie. Under him, the Ironborn scorched Kayce and returned to the mainland. Under his nose, a civil war broke out between The sons of [[Cragorn Greyjoy II]]. [[Rolfe Greyjoy]], an exiled kinslayer and older brother to [[Ulf Greyjoy]] the new lord of Pyke returned to claim the Seastone Chair. [[House Drumm]] and the [[Drowned Reavers]] supported Rolfe, and [[Pyke]] and [[House Hoare]] supported the main line members of [[House Greyjoy]]. [[Ulf Greyjoy]] claimed victory, but at the [[Kingsmoot of 180 A.I.]] was slain by the [[Drowned Reavers]] atop Nagga's Hill. [[Sylas Greyiron]] was crowned king among the corpses of [[House Greyjoy]] and [[House Hoare]]. |
| Harlaw is the easternmost of the Iron Islands, lying northeast of Pyke, a day's sail across Ironman’s Bay, and southeast of Orkmont and Blacktyde. To the south, across the wide grey waters of the bay, lies the coast of the Westerlands, with Banefort visible on clear days from Harlaw’s high shores. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| Second in size only to Great Wyk, Harlaw is by far the wealthiest and most densely populated of the Iron Islands. While other isles remain stark and thinly peopled, Harlaw boasts more villages, holds, and keeps than any of its kin. The island is dotted with small stone towns and harbors where longships are built and repaired, and trade flows through its markets. Beneath Harlaw’s low hills lie rich veins of lead, tin, and iron . <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| Once Harlaw was thick with ancient forests, but these were long ago felled by the shipwrights of the isles. Even so, the ironborn here have adapted; while horses are rare across the Iron Islands, the islanders ride sturdy Harlaw ponies and ox-carts remain a common sight along the winding roads. <ref name="Theon1">George R. R. Martin, ''A Song of Ice and Fire: A Clash of Kings'', (Bad Hersfeld: Random House LLC US, 2000) Theon I</ref>
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| Harlaw is ruled from Ten Towers, the great seat of House Harlaw, whose power on the isle is unrivaled. Though noble houses such as the Volmarks and Stonetrees hold large lands and boast fierce captains, even they bend the knee to Ten Towers. <ref name="Theon1">George R. R. Martin, ''A Song of Ice and Fire: A Clash of Kings'', (Bad Hersfeld: Random House LLC US, 2000) Theon I</ref>
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| ===Notable House===
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| *[[House Harlaw]]
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| *[[House Kenning]]
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| *[[House Myre]]
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| *[[House Stonestree]]
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| *[[House Volmark]]
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| </div>
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| == Saltcliffe ==
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| Saltcliffe lies south of Great Wyk and west of Pyke. The isle takes its name from the towering sea-cliffs that line much of its rugged coastline, worn smooth and pale by centuries of salt spray and storm. The waves of Ironman’s Bay crash ceaselessly upon these cliffs, carving sea caves and narrow inlets beneath the grey skies. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| Saltcliffe is less notable than its neighbors and the islands stony soil yields little. A single castle rises on the northwestern coast of the isle, a weathered stronghold perched high upon the cliffs, overlooking the restless sea. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| ===Notable House===
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| <div style="column-count:3">
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| *[[House Saltcliffe]]
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| *[[House Sunderly]]
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| </div>
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| == Blacktyde==
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| Blacktyde is the northernmost of the seven great isles of the Iron Islands, lying north of Orkmont and northwest of Harlaw. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| Though counted among the major islands of the archipelago, Blacktyde is less notable than its neighbors. The isle is sparsely populated, its stony hills supporting little more than sheep and goats. Scattered along its coasts stand small fishing villages, where hardy folk harvest fish, crabs, and mussels from the cold, churning sea. Many of Blacktyde’s smaller islets remain uninhabited, save for seabirds and seals. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| ===Notable House===
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| *[[House Blacktyde]]
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| *[[House Weaver]]
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| </div>
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| == Orkmont==
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| Among the seven great isles of the Iron Islands, Orkmont lies in the middle of it, a land of jagged hills, bare rock, and iron-rich soil. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| Once Orkmont was thick with forests, but in the distant past the shipwrights of the Iron Islands stripped its woods for timber, feeding the longships that carried the ironborn to distant shores. Now only stunted scrub and thin grasses remain, and the land is dominated by stone and ore. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| Beneath the hills of Orkmont lie some of the richest veins of iron, lead, and tin in all the islands. These metals are the lifeblood of the isle’s trade and forgecraft, worked by skilled smiths into swords, axes, and mail. Though much of this metal finds its way to the forges of Lordsport, many of the finest weapons of the isles are still shaped on Orkmont’s own anvils. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| Orkmont is the seat of the mighty House Greyiron, the Iron Kings.
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| ===Notable House===
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| *[[House Greyiron]]
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| *[[House Netley]]
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| *[[House Orkwood]]
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| *[[House Tawney]]
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| </div>
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| == Lonely Light==
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| Far to the northwest of the Iron Islands, beyond the shores of Great Wyk and past scattered islets barely large enough to hold a single hearth, rises Lonely Light. It stands upon the largest of a remote cluster of barren rocks scattered amidst the endless grey expanse of the Sunset Sea. The voyage from Great Wyk takes eight days by sail, through waters frequented by seals, sea lions, and spotted whales and great walruses. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| Atop the rocky isle stands the lone keep of [[House Farwynd]], crowned by a great beacon fire that burns without ceasing. It is from this light that the isle takes its name, serving as both a guide and a warning to those who dare the far western seas. Beyond Lonely Light lie no charted lands, only the unending grey horizon. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| The Farwynds of Lonely Light are a queer folk, even by the measure of the ironborn. It is said that they are skinchangers who take the forms of sea lions, walruses, or even whales that haunt the deeps. Darker tales claim that they consort with seals to birth half-human children. <ref name="LonelyLight">George R. R. Martin, ''A Song of Ice and Fire: A Feast for Crows'', (Bad Hersfeld: Random House LLC US, 2005) The Drowned Man.</ref>
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| From the Lonely Light’s beacon, many bold captains have launched westward, lured by tales of lands beyond the sea. Few return, and those who do speak only of endless waters beneath an empty sky. <ref name="IronIslands">George R. R. Martin, ''The World of Ice and Fire'', (London: HarperVoyager, 2014) pp. 175-178</ref>
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| ===Notable House===
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| <div style="column-count:3">
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| *[[House Farwynd of Lonely Light]]
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| </div>
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| == The Giant's Fist ==
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| [[The_Giant's_Fist|The Giant's Fist]] is the traditional name given to the peninsula which stretches from the Neck in the east, all the way to Cape Kraken in the far west. The Fist is predominantly populated by First Men who are most similar in culture to the North and the Neck respectively, however most of their landowning and lordly elites have been supplanted by men from the Iron Islands. The Giant's Fist is currently ruled from Ironmark, held by [[House Greatiron]].
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| The Giant's Fist is defined by three key features. Firstly, a giant primordial forest covers almost all the land from the Neck to the coasts. These forests are dense, composed primarily of spruce, fir and pine - with several hidden groves of weirwoods nestled in its deepest reaches, where even the Ironborn cannot find them. The second most notable feature of the Giant's Fist are its impressive range of cliffs, spanning its entire southron coastline from the Neck all the way around Cape Kraken, where any harbours are hard to find, and safe harbours nigh impossible. The final notable feature of the Fist are the high ridges that break through the canopied forest, breaking up the landscape and dividing parts of the land. Giants still dwell in these parts, and if they do not take umbrage at intruders, the bears will.
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| [[File:The Finger (5).jpg|thumb|Map of the Giant's Fist c. 31 A.I.]]
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| ===Notable House===
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| <div style="column-count:3">
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| *[[House Greatiron]]
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| *[[House Hayes]]
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| *[[House Steep]]
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| *House Longpebble
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| *House Coldstrand
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| *House Knott of the Wrist
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| *[[House Bark]]
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| *House Wells
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| *House Murk of Murkwood (Currently under the rule of the Neck)
| |
| </div>
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|
| |
| == History ==
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|
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| === The Dawn Age ===
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| TEXT
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|
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| === The Age of Heroes ===
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| TEXT
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|
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| ===The Coming of the Andals===
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| TEXT
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|
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|
| == References == | | == References == |
|
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|
| [[Category:Regions]] | | [[Category:Regions]] |
| | [[Category:The Iron Islands|Iron Islands]] |