Giant's Fist: Difference between revisions
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<big>'''Terrain and Culture:'''</big> | <big>'''Terrain and Culture:'''</big> | ||
The Giant's Fist is defined by three key features. Firstly, a giant primordial forest | The Giant's Fist is defined by three key features. Firstly, a giant primordial forest covers almost all the land from the Neck to the coasts. These forests are dense, composed primarily of spruce, fir and pine - with several hidden groves of weirwoods nestled in its deepest reaches, where even the Ironborn cannot find them. The second most notable feature of the Giant's Fist are its impressive range of cliffs, spanning its entire southron coastline from the Neck all the way around Cape Kraken, where any harbours are hard to find, and safe harbours nigh impossible. The final notable feature of the Fist are the high ridges that break through the canopied forest, breaking up the landscape and dividing parts of the land. Giants still dwell in these parts, and if they do not take umbrage at intruders, the bears will. | ||
<big>'''History:'''</big> | <big>'''History:'''</big> | ||
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<big>'''Houses of the Giant's Fist:'''</big> | <big>'''Houses of the Giant's Fist:'''</big> | ||
'''Houses of Ironborn Origin:''' | |||
House Greatiron of Ironmark | |||
House Hayes of Cape Kraken | |||
House Steep of the Steep Cliffs | |||
House Longpebble of the Bluerock Heights | |||
House Coldstrand of Spears Sound | |||
'''Houses of First Man Origin:''' | |||
House Knott of the Wrist | |||
House Bark of Morrenhold | |||
House Wells of Waterstone | |||
House Murk of Murkwood (Currently under the rule of the Neck) |