Cape Wrath: Difference between revisions

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The men of Cape Wrath are a varied lot. Those woodsmen of the Rainwood and the Estermont Isles dwell in quiet, murky subsistence in their wet forests - preferring to uphold the laws of weirwood and root above bronze and stone<ref name="Stormlands233">George R.R. Martin. (2014). ''The World of Ice and Fire - The Stormlands: The Men of the Stormlands''. p.233. London: HarperVoyager.</ref>, holding the [[The Pact|Pact]] signed on the [[Isle of Faces]] in especially high esteem. The scions of [[House Wylde]] and [[House Greenstone]] have learnt to live in tune with nature, to the beats of thunder on the coasts, and the breath of wood and branch - with most of Cape Wrath following suit. But for a few the ancient traditions of [[Durran Godsgrief]], that of the primordial god-couple of [[First Gods|sea and sky]]<ref>George R.R. Martin. (1998). ''A Clash of Kings - Catelyn III''. Voyager Books.</ref>, still hang heavy in the minds of Houses [[House Crow|Crow]] and [[House Slayne|Slayne]] - to appease and overcome the gods, and to grow strong in a often cruel and uncaring world.  
The men of Cape Wrath are a varied lot. Those woodsmen of the Rainwood and the Estermont Isles dwell in quiet, murky subsistence in their wet forests - preferring to uphold the laws of weirwood and root above bronze and stone<ref name="Stormlands233">George R.R. Martin. (2014). ''The World of Ice and Fire - The Stormlands: The Men of the Stormlands''. p.233. London: HarperVoyager.</ref>, holding the [[The Pact|Pact]] signed on the [[Isle of Faces]] in especially high esteem. The scions of [[House Wylde]] and [[House Greenstone]] have learnt to live in tune with nature, to the beats of thunder on the coasts, and the breath of wood and branch - with most of Cape Wrath following suit. But for a few the ancient traditions of [[Durran Godsgrief]], that of the primordial god-couple of [[First Gods|sea and sky]]<ref>George R.R. Martin. (1998). ''A Clash of Kings - Catelyn III''. Voyager Books.</ref>, still hang heavy in the minds of Houses [[House Crow|Crow]] and [[House Slayne|Slayne]] - to appease and overcome the gods, and to grow strong in a often cruel and uncaring world.  


=== Houses of Cape Wrath ===
=== The Rainwood ===
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=== The Drench ===
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=== Estermont Isles ===
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