Cape Wrath: Difference between revisions
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[[File:Forest-tree-fog-mist.jpg|thumb|Misty and primeval, the Rainwood is a quiet place of ancient things and green magicks.]] | [[File:Forest-tree-fog-mist.jpg|thumb|Misty and primeval, the Rainwood is a quiet place of ancient things and green magicks.]] | ||
'''Cape Wrath''' is the largest peninsula within the Stormlands, | '''Cape Wrath''' is the largest peninsula within the Stormlands, jutting out into the Narrow Sea, bordering Shipbreaker Bay, the Marches, the [[Sea of Dorne]], and encompassing the Estermont Isles<ref>George R.R. Martin. (2005). ''A Feast for Crows - Cersei V''. Voyager Books.</ref>. Dominated by the primeval Rainwood, this region bears the brunt of storms sweeping through from the Summer Sea, and is rich in timber, furs, amber, and fertile soil. Though since the reign of the incompetent Durrandon king [[Durwald I Durrandon|Durwald the Fat]], most of the region has fallen away from the Storm Kings and are now under the influence of the mysterious [[Green Queen]], where many Stormmen houses pay greater heed to the words of this woods-witch rather than any missives from Storm's End. | ||
The men of Cape Wrath are a varied lot. Those woodsmen of the Rainwood and the Estermont Isles dwell in quiet, murky subsistence in their wet forests - preferring to uphold the laws of weirwood and root above bronze and stone<ref name="Stormlands233">George R.R. Martin. (2014). ''The World of Ice and Fire - The Stormlands: The Men of the Stormlands''. p.233. London: HarperVoyager.</ref>, holding the [[The Pact|Pact]] signed on the [[Isle of Faces]] in especially high esteem. The scions of [[House Wylde]] and [[House Greenstone]] have learnt to live in tune with nature, to the beats of thunder on the coasts, and the breath of wood and branch - with most of Cape Wrath following suit. But for a few the ancient traditions of [[Durran Godsgrief]], that of the primordial god-couple of [[First Gods|sea and sky]]<ref>George R.R. Martin. (1998). ''A Clash of Kings - Catelyn III''. Voyager Books.</ref>, still hang heavy in the minds of Houses [[House Crow|Crow]] and [[House Slayne|Slayne]] - to appease and overcome the gods, and to grow strong in a often cruel and uncaring world. | The men of Cape Wrath are a varied lot. Those woodsmen of the Rainwood and the Estermont Isles dwell in quiet, murky subsistence in their wet forests - preferring to uphold the laws of weirwood and root above bronze and stone<ref name="Stormlands233">George R.R. Martin. (2014). ''The World of Ice and Fire - The Stormlands: The Men of the Stormlands''. p.233. London: HarperVoyager.</ref>, holding the [[The Pact|Pact]] signed on the [[Isle of Faces]] in especially high esteem. The scions of [[House Wylde]] and [[House Greenstone]] have learnt to live in tune with nature, to the beats of thunder on the coasts, and the breath of wood and branch - with most of Cape Wrath following suit. But for a few the ancient traditions of [[Durran Godsgrief]], that of the primordial god-couple of [[First Gods|sea and sky]]<ref>George R.R. Martin. (1998). ''A Clash of Kings - Catelyn III''. Voyager Books.</ref>, still hang heavy in the minds of Houses [[House Crow|Crow]] and [[House Slayne|Slayne]] - to appease and overcome the gods, and to grow strong in a often cruel and uncaring world. |
Revision as of 21:34, 25 July 2025

Cape Wrath is the largest peninsula within the Stormlands, jutting out into the Narrow Sea, bordering Shipbreaker Bay, the Marches, the Sea of Dorne, and encompassing the Estermont Isles[1]. Dominated by the primeval Rainwood, this region bears the brunt of storms sweeping through from the Summer Sea, and is rich in timber, furs, amber, and fertile soil. Though since the reign of the incompetent Durrandon king Durwald the Fat, most of the region has fallen away from the Storm Kings and are now under the influence of the mysterious Green Queen, where many Stormmen houses pay greater heed to the words of this woods-witch rather than any missives from Storm's End.
The men of Cape Wrath are a varied lot. Those woodsmen of the Rainwood and the Estermont Isles dwell in quiet, murky subsistence in their wet forests - preferring to uphold the laws of weirwood and root above bronze and stone[2], holding the Pact signed on the Isle of Faces in especially high esteem. The scions of House Wylde and House Greenstone have learnt to live in tune with nature, to the beats of thunder on the coasts, and the breath of wood and branch - with most of Cape Wrath following suit. But for a few the ancient traditions of Durran Godsgrief, that of the primordial god-couple of sea and sky[3], still hang heavy in the minds of Houses Crow and Slayne - to appease and overcome the gods, and to grow strong in a often cruel and uncaring world.
Houses of Cape Wrath
- Brownhill of Brownshore
- Densmore of Densmore
- Gore of Goring Hill
- Greenflight of the Crow's Nest
- Greenstone of Greenstone
- Hamfast of Bronzeaxe
- Kellby of Bluegrove
- Lush of Amberly
- Redwind of Redwind
- Shaw of Greenpools
- Slayne of the Slaynefort
- Tudbury of Tudbury Hall
- Whitehead of the Weeping Tower
- Wylde of the Rain House