Blackwater: Difference between revisions
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[[File:Adventure-autumn-bad-harzburg-calm-thumbnail.jpg|thumb|The bogs and fens of the Claw roam wild with its savage men.]] | [[File:Adventure-autumn-bad-harzburg-calm-thumbnail.jpg|thumb|The bogs and fens of the Claw roam wild with its savage men.]] | ||
Hilly, boggy, and ancient. The Claw is a honeycomb of caverns, stretches of wild evergreen and sentinel pines, and raw untamed nature. Here the [[Andals]] are far-away and unimportant, and for the [[First Men]] that call this place home, the [[Age of Heroes]] never ended. Never united, there is a lord and house for every valley, a battle for every insult, and even by First Man standards they are a brutal, warring people no better than the Wildlings beyond the Wall. | Hilly, boggy, and ancient. The Claw is a honeycomb of caverns, stretches of wild evergreen and sentinel pines, and raw untamed nature. Here the [[Andals]] are far-away and unimportant, and for the [[First Men]] that call this place home, the [[Age of Heroes]] never ended. Never united, there is a lord and house for every valley, a battle for every insult, and even by First Man standards they are a brutal, warring people considered no better than the Wildlings beyond the Wall. | ||
There are no houses here, instead there are clans, such as the [[Clan Brune|Brunes]] and the [[Clan Pynes|Pynes]], who fiercely hold to the weirwood gods and the old ways. | There are no houses here, instead there are clans, such as the [[Clan Brune|Brunes]] and the [[Clan Pynes|Pynes]], who fiercely hold to the weirwood gods and the old ways. War is a constant for them, and they have no qualms who they fight for. As long as there is bloodshed to be had, glory to be taken, and gold or daughters at the end of it. | ||
=== Houses of Crackclaw Point === | === Houses of Crackclaw Point === |